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*Update bind sight spells code.
--HG-- branch : trunk
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@@ -754,7 +754,7 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
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}
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// check distance
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return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() +
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return IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject() +
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(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
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}
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