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*Update bind sight spells code.
--HG-- branch : trunk
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@@ -3648,8 +3648,8 @@ void Spell::EffectAddFarsight(uint32 i)
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dynObj->GetMap()->Add(dynObj); //grid will also be loaded
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// Need to update visibility of object for client to accept farsight guid
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((Player*)m_caster)->UpdateVisibilityOf(dynObj);
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((Player*)m_caster)->SetFarsightTarget(dynObj);
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((Player*)m_caster)->SetSeer(dynObj);
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//((Player*)m_caster)->UpdateVisibilityOf(dynObj);
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}
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void Spell::EffectSummonWild(uint32 i)
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