From 1681889fdddbe21b9d46be4bedfc87c509dc67b2 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 27 Apr 2019 21:05:48 +0200 Subject: [PATCH] Fixed build --- src/server/game/Entities/Unit/Unit.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ba9ff7f56c0..2730ceb4411 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11967,13 +11967,9 @@ void Unit::SetControlled(bool apply, UnitState state) SetStunned(false); break; case UNIT_STATE_ROOT: - if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) + if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle() || (ToCreature() && ToCreature()->GetMovementTemplate().IsRooted())) return; - if (Creature* creature = ToCreature()) - if (creature->GetMovementTemplate().IsRooted) - return; - ClearUnitState(state); SetRooted(false); break;