*Update Object deconstruct check.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-09 17:15:40 -05:00
parent fc040ef111
commit 1694ab1f95

View File

@@ -85,17 +85,16 @@ Object::~Object( )
//if(m_objectUpdated)
// ObjectAccessor::Instance().RemoveUpdateObject(this);
if(IsInWorld())
{
sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId());
assert(false);
}
assert(!m_objectUpdated);
if(m_uint32Values)
{
if(IsInWorld())
{
///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId());
assert(false);
}
assert(!m_objectUpdated);
//DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
delete [] m_uint32Values;
delete [] m_uint32Values_mirror;