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*Update Object deconstruct check.
--HG-- branch : trunk
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@@ -85,17 +85,16 @@ Object::~Object( )
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//if(m_objectUpdated)
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// ObjectAccessor::Instance().RemoveUpdateObject(this);
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if(IsInWorld())
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{
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sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId());
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assert(false);
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}
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assert(!m_objectUpdated);
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if(m_uint32Values)
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{
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if(IsInWorld())
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{
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///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
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sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId());
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assert(false);
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}
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assert(!m_objectUpdated);
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//DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
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delete [] m_uint32Values;
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delete [] m_uint32Values_mirror;
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