Core/Maps: Move terrain data handling out of Map class

Partial port of cmangos/mangos-wotlk@ff5232c648
This commit is contained in:
Shauren
2022-07-23 19:13:33 +02:00
parent 82138bec18
commit 16a06346ae
32 changed files with 1945 additions and 1760 deletions

View File

@@ -41,7 +41,6 @@ class DynamicObject;
class GameObject;
class GameObjectAI;
class Guild;
class GridMap;
class Group;
class InstanceMap;
class InstanceScript;
@@ -348,12 +347,6 @@ class MapScript : public UpdatableScript<TMap>
// Called just before the map is destroyed.
virtual void OnDestroy(TMap* /*map*/) { }
// Called when a grid map is loaded.
virtual void OnLoadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
// Called when a grid map is unloaded.
virtual void OnUnloadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
// Called when a player enters the map.
virtual void OnPlayerEnter(TMap* /*map*/, Player* /*player*/) { }
@@ -1112,8 +1105,6 @@ class TC_GAME_API ScriptMgr
void OnCreateMap(Map* map);
void OnDestroyMap(Map* map);
void OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
void OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
void OnPlayerEnterMap(Map* map, Player* player);
void OnPlayerLeaveMap(Map* map, Player* player);
void OnMapUpdate(Map* map, uint32 diff);