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[svn] Added a function for WorldObjects to summon GameObjects. Original patch provided by streetrat. Please refer to the patch thread for usage instructions.
--HG-- branch : trunk
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@@ -1435,6 +1435,29 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
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return pCreature;
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}
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GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
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{
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if(!IsInWorld())
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return NULL;
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Map * map = GetMap();
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if(!map)
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return NULL;
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GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
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if(!goinfo)
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{
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sLog.outErrorDb("Gameobject template %u not found in database!", entry);
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return NULL;
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}
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GameObject *go = new GameObject();
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if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1))
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return NULL;
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go->SetRespawnTime(respawnTime);
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go->SetSpawnedByDefault(false); // do not save respawn time
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map->Add(go);
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return go;
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}
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void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
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{
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x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
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