mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
*Fix abolish poison. (Set caster be taget when range = 0 and target type = single target)
--HG-- branch : trunk
This commit is contained in:
@@ -29,6 +29,115 @@
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SpellMgr::SpellMgr()
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{
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for(int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
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{
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switch(i)
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{
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case SPELL_EFFECT_SUMMON:
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case SPELL_EFFECT_SUMMON_WILD:
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case SPELL_EFFECT_SUMMON_GUARDIAN:
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case SPELL_EFFECT_TRANS_DOOR: //summon object
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case SPELL_EFFECT_SUMMON_PET:
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case SPELL_EFFECT_SUMMON_POSSESSED:
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case SPELL_EFFECT_SUMMON_TOTEM:
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case SPELL_EFFECT_SUMMON_OBJECT_WILD:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT1:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT2:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT3:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT4:
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case SPELL_EFFECT_SUMMON_CRITTER:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
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case SPELL_EFFECT_SUMMON_DEAD_PET:
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case SPELL_EFFECT_SUMMON_DEMON:
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case SPELL_EFFECT_ADD_FARSIGHT:
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case SPELL_EFFECT_TRIGGER_SPELL_2: //ritual of summon
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case SPELL_EFFECT_TRIGGER_MISSILE:
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case SPELL_EFFECT_PERSISTENT_AREA_AURA:
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EffectTargetType[i] = SPELL_REQUIRE_DEST;
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break;
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case SPELL_EFFECT_PARRY: // 0
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case SPELL_EFFECT_BLOCK: // 0
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case SPELL_EFFECT_SKILL: // always with dummy 3 as A
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case SPELL_EFFECT_LEARN_SPELL: // 0
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case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
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case SPELL_EFFECT_PROFICIENCY: // 0
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EffectTargetType[i] = SPELL_REQUIRE_NONE;
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break;
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default:
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EffectTargetType[i] = SPELL_REQUIRE_UNIT;
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break;
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}
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}
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for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
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{
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switch(i)
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{
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case TARGET_UNIT_CASTER:
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case TARGET_UNIT_CASTER_FISHING:
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case TARGET_UNIT_MASTER:
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case TARGET_UNIT_PET:
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SpellTargetType[i] = TARGET_TYPE_UNIT_CASTER;
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break;
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case TARGET_UNIT_MINIPET:
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case TARGET_UNIT_TARGET_ALLY:
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case TARGET_UNIT_TARGET_RAID:
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case TARGET_UNIT_TARGET_ANY:
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case TARGET_UNIT_SINGLE_UNKNOWN:
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case TARGET_UNIT_TARGET_ENEMY:
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SpellTargetType[i] = TARGET_TYPE_UNIT_TARGET;
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break;
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case TARGET_UNIT_CHANNEL:
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case TARGET_DEST_CHANNEL:
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SpellTargetType[i] = TARGET_TYPE_CHANNEL;
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break;
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case TARGET_UNIT_AREA_ENEMY_GROUND:
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case TARGET_UNIT_AREA_ENEMY:
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case TARGET_UNIT_AREA_ALLY_GROUND:
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case TARGET_UNIT_AREA_ALLY:
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case TARGET_UNIT_AREA_ENTRY_GROUND:
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case TARGET_UNIT_AREA_ENTRY:
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case TARGET_UNIT_AREA_ENEMY_CHANNEL:
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SpellTargetType[i] = TARGET_TYPE_AREA_DEST;
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break;
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case TARGET_DEST_TARGET_ENEMY:
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case TARGET_DEST_TARGET_ENEMY_UNKNOWN:
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case TARGET_DEST_TARGET_FRONT:
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case TARGET_DEST_TARGET_BACK:
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case TARGET_DEST_TARGET_RIGHT:
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case TARGET_DEST_TARGET_LEFT:
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case TARGET_DEST_TARGET_RANDOM:
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case TARGET_DEST_TARGET_RADIUS:
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SpellTargetType[i] = TARGET_TYPE_DEST_TARGET;
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break;
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case TARGET_DEST_CASTER_GROUND:
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case TARGET_DEST_CASTER:
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case TARGET_DEST_CASTER_FRONT_LEFT:
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case TARGET_DEST_CASTER_BACK_LEFT:
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case TARGET_DEST_CASTER_BACK_RIGHT:
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case TARGET_DEST_CASTER_FRONT_RIGHT:
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case TARGET_DEST_CASTER_FRONT:
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case TARGET_MINION:
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case TARGET_DEST_CASTER_FRONT_LEAP:
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case TARGET_DEST_CASTER_FRONT_UNKNOWN:
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case TARGET_DEST_CASTER_BACK:
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case TARGET_DEST_CASTER_RIGHT:
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case TARGET_DEST_CASTER_LEFT:
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case TARGET_DEST_CASTER_RANDOM:
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case TARGET_DEST_CASTER_RADIUS:
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SpellTargetType[i] = TARGET_TYPE_DEST_CASTER;
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break;
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case TARGET_DEST_DEST_RANDOM:
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case TARGET_DEST_DEST:
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SpellTargetType[i] = TARGET_TYPE_DEST_DEST;
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break;
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default:
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SpellTargetType[i] = TARGET_TYPE_DEFAULT;
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}
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}
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}
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SpellMgr::~SpellMgr()
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@@ -503,7 +612,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
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return false;
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// AttributesEx check
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if(spellproto->AttributesEx & (1<<7))
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if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
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return false;
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// ok, positive
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@@ -1926,117 +2035,6 @@ void SpellMgr::LoadSpellCustomAttr()
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break;
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}
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}
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for(int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
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{
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switch(i)
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{
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case SPELL_EFFECT_SUMMON:
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case SPELL_EFFECT_SUMMON_WILD:
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case SPELL_EFFECT_SUMMON_GUARDIAN:
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case SPELL_EFFECT_TRANS_DOOR: //summon object
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case SPELL_EFFECT_SUMMON_PET:
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case SPELL_EFFECT_SUMMON_POSSESSED:
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case SPELL_EFFECT_SUMMON_TOTEM:
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case SPELL_EFFECT_SUMMON_OBJECT_WILD:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT1:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT2:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT3:
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case SPELL_EFFECT_SUMMON_TOTEM_SLOT4:
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case SPELL_EFFECT_SUMMON_CRITTER:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
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case SPELL_EFFECT_SUMMON_DEAD_PET:
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case SPELL_EFFECT_SUMMON_DEMON:
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case SPELL_EFFECT_ADD_FARSIGHT:
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case SPELL_EFFECT_TRIGGER_SPELL_2: //ritual of summon
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case SPELL_EFFECT_TRIGGER_MISSILE:
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case SPELL_EFFECT_PERSISTENT_AREA_AURA:
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EffectTargetType[i] = SPELL_REQUIRE_DEST;
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break;
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case SPELL_EFFECT_PARRY: // 0
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case SPELL_EFFECT_BLOCK: // 0
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case SPELL_EFFECT_SKILL: // always with dummy 3 as A
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case SPELL_EFFECT_LEARN_SPELL: // 0
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case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
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case SPELL_EFFECT_PROFICIENCY: // 0
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EffectTargetType[i] = SPELL_REQUIRE_NONE;
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break;
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default:
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EffectTargetType[i] = SPELL_REQUIRE_UNIT;
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break;
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}
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}
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for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
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{
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switch(i)
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{
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case TARGET_UNIT_CASTER:
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case TARGET_UNIT_CASTER_FISHING:
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case TARGET_UNIT_MASTER:
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case TARGET_UNIT_PET:
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SpellTargetType[i] = TARGET_TYPE_UNIT_CASTER;
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break;
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case TARGET_UNIT_MINIPET:
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case TARGET_UNIT_TARGET_ALLY:
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case TARGET_UNIT_TARGET_RAID:
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case TARGET_UNIT_TARGET_ANY:
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case TARGET_UNIT_SINGLE_UNKNOWN:
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case TARGET_UNIT_TARGET_ENEMY:
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SpellTargetType[i] = TARGET_TYPE_UNIT_TARGET;
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break;
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case TARGET_UNIT_CHANNEL:
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case TARGET_DEST_CHANNEL:
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SpellTargetType[i] = TARGET_TYPE_CHANNEL;
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break;
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case TARGET_UNIT_AREA_ENEMY_GROUND:
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case TARGET_UNIT_AREA_ENEMY:
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case TARGET_UNIT_AREA_ALLY_GROUND:
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case TARGET_UNIT_AREA_ALLY:
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case TARGET_UNIT_AREA_ENTRY_GROUND:
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case TARGET_UNIT_AREA_ENTRY:
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case TARGET_UNIT_AREA_ENEMY_CHANNEL:
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SpellTargetType[i] = TARGET_TYPE_AREA_DEST;
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break;
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case TARGET_DEST_TARGET_ENEMY:
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case TARGET_DEST_TARGET_ENEMY_UNKNOWN:
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case TARGET_DEST_TARGET_FRONT:
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case TARGET_DEST_TARGET_BACK:
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case TARGET_DEST_TARGET_RIGHT:
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case TARGET_DEST_TARGET_LEFT:
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case TARGET_DEST_TARGET_RANDOM:
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case TARGET_DEST_TARGET_RADIUS:
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SpellTargetType[i] = TARGET_TYPE_DEST_TARGET;
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break;
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case TARGET_DEST_CASTER_GROUND:
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case TARGET_DEST_CASTER:
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case TARGET_DEST_CASTER_FRONT_LEFT:
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case TARGET_DEST_CASTER_BACK_LEFT:
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case TARGET_DEST_CASTER_BACK_RIGHT:
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case TARGET_DEST_CASTER_FRONT_RIGHT:
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case TARGET_DEST_CASTER_FRONT:
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case TARGET_MINION:
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case TARGET_DEST_CASTER_FRONT_LEAP:
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case TARGET_DEST_CASTER_FRONT_UNKNOWN:
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case TARGET_DEST_CASTER_BACK:
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case TARGET_DEST_CASTER_RIGHT:
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case TARGET_DEST_CASTER_LEFT:
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case TARGET_DEST_CASTER_RANDOM:
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case TARGET_DEST_CASTER_RADIUS:
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SpellTargetType[i] = TARGET_TYPE_DEST_CASTER;
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break;
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case TARGET_DEST_DEST_RANDOM:
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case TARGET_DEST_DEST:
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SpellTargetType[i] = TARGET_TYPE_DEST_DEST;
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break;
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default:
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SpellTargetType[i] = TARGET_TYPE_DEFAULT;
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}
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}
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}
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void SpellMgr::LoadSpellLinked()
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