Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-10-08 21:33:44 +02:00
parent e5e53498ce
commit 1760e42e2c
23 changed files with 120 additions and 15 deletions

View File

@@ -167,6 +167,16 @@ void SpellScript::EffectHandler::Call(SpellScript * spellScript, SpellEffIndex e
(spellScript->*pEffectHandlerScript)(effIndex);
}
SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript)
{
pHitHandlerScript = _pHitHandlerScript;
}
void SpellScript::HitHandler::Call(SpellScript * spellScript)
{
(spellScript->*pHitHandlerScript)();
}
bool SpellScript::_Validate(SpellEntry const * entry)
{
for (std::list<EffectHandler>::iterator itr = OnEffect.begin(); itr != OnEffect.end(); ++itr)