*Do not update object visibility immediately when object is added to map.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-01 11:26:19 -05:00
parent a098dc72fc
commit 182a04f5ea
3 changed files with 11 additions and 5 deletions

View File

@@ -1649,6 +1649,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
Add((Creature*)summon);
summon->InitSummon(duration);
ObjectAccessor::UpdateObjectVisibility(summon);
return summon;
}
@@ -1706,6 +1708,8 @@ Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, flo
map->Add((Creature*)v);
ObjectAccessor::UpdateObjectVisibility(v);
return v;
}
@@ -1810,6 +1814,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
if(duration > 0)
pet->SetDuration(duration);
ObjectAccessor::UpdateObjectVisibility(pet);
return pet;
}