mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-30 05:43:12 +01:00
Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
This commit is contained in:
@@ -37,7 +37,7 @@ VisibleNotifier::SendToSelf()
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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if (Transport* transport = i_player.GetTransport())
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for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
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for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
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{
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if(vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
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{
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@@ -50,7 +50,7 @@ VisibleNotifier::SendToSelf()
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}
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}
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for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
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for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
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{
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i_player.m_clientGUIDs.erase(*it);
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i_data.AddOutOfRangeGUID(*it);
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@@ -70,7 +70,7 @@ VisibleNotifier::SendToSelf()
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i_data.BuildPacket(&packet);
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i_player.GetSession()->SendPacket(&packet);
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for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
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for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
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i_player.SendInitialVisiblePackets(*it);
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}
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@@ -85,7 +85,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
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iter->getSource()->UpdateVisibilityOf(&i_object);
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if(!iter->getSource()->GetSharedVisionList().empty())
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for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
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for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
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i != iter->getSource()->GetSharedVisionList().end(); ++i)
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if((*i)->m_seer == iter->getSource())
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(*i)->UpdateVisibilityOf(&i_object);
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@@ -97,7 +97,7 @@ VisibleChangesNotifier::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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if(!iter->getSource()->GetSharedVisionList().empty())
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for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
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for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
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i != iter->getSource()->GetSharedVisionList().end(); ++i)
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if((*i)->m_seer == iter->getSource())
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(*i)->UpdateVisibilityOf(&i_object);
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@@ -125,7 +125,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
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void PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Player* plr = iter->getSource();
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@@ -144,7 +144,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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bool relocated_for_ai = (&i_player == i_player.m_seer);
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Creature * c = iter->getSource();
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@@ -159,7 +159,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m)
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void CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Player * pl = iter->getSource();
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@@ -175,7 +175,7 @@ void CreatureRelocationNotifier::Visit(CreatureMapType &m)
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if(!i_creature.isAlive())
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return;
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->getSource();
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CreatureUnitRelocationWorker(&i_creature, c);
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@@ -187,7 +187,7 @@ void CreatureRelocationNotifier::Visit(CreatureMapType &m)
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void DelayedUnitRelocation::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature * unit = iter->getSource();
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if(!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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@@ -205,7 +205,7 @@ void DelayedUnitRelocation::Visit(CreatureMapType &m)
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void DelayedUnitRelocation::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player * player = iter->getSource();
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WorldObject const *viewPoint = player->m_seer;
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