mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-25 11:21:58 +01:00
Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
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@@ -1503,7 +1503,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
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{
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if(pGroup->IsLeader(_player->GetGUID()))
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pGroupGuy = itr->getSource();
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if(!pGroupGuy)
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@@ -1564,7 +1564,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
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{
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if(pGroup->IsLeader(_player->GetGUID()))
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pGroupGuy = itr->getSource();
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if(!pGroupGuy)
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