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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-30 13:47:23 +01:00
Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
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@@ -418,7 +418,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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uint32 data[2];
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bool move_command = false;
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for(uint8 i = 0; i < count; ++i)
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for (uint8 i = 0; i < count; ++i)
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{
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recv_data >> position[i];
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recv_data >> data[i];
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@@ -465,7 +465,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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}
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}
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for(uint8 i = 0; i < count; ++i)
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for (uint8 i = 0; i < count; ++i)
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{
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uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
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