Code style (game + scripts only):

"for(" --> "for ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:12:44 +02:00
parent b27ce42704
commit 182e9a20b1
46 changed files with 180 additions and 180 deletions

View File

@@ -131,7 +131,7 @@ struct npc_blastmaster_emi_shortfuseAI : public npc_escortAI
if (GoSummonList.empty())
return;
for(std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
{
if (GameObject* pGo = GameObject::GetGameObject(*m_creature, *itr))
{
@@ -186,14 +186,14 @@ struct npc_blastmaster_emi_shortfuseAI : public npc_escortAI
pInstance->HandleGameObject(NULL,false,pGo);
if (!GoSummonList.empty())
for(std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
{
if (GameObject* pGo = GameObject::GetGameObject(*m_creature, *itr))
pGo->RemoveFromWorld();
}
if (!SummonList.empty())
for(std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr))
{

View File

@@ -205,7 +205,7 @@ struct boss_volazjAI : public ScriptedAI
Summons.Despawn(summon);
// Check if all summons in this phase killed
for(SummonList::const_iterator iter = Summons.begin(); iter!=Summons.end(); ++iter)
for (SummonList::const_iterator iter = Summons.begin(); iter!=Summons.end(); ++iter)
{
if(Creature *visage = Unit::GetCreature(*m_creature, *iter))
{

View File

@@ -2185,7 +2185,7 @@ struct npc_seaforium_depth_chargeAI : public ScriptedAI
if (uiExplosionTimer < diff)
{
DoCast(SPELL_SEAFORIUM_DEPTH_CHARGE_EXPLOSION);
for(uint8 i = 0; i < 4; ++i)
for (uint8 i = 0; i < 4; ++i)
{
if(Creature* cCredit = m_creature->FindNearestCreature(25402 + i, 10.0f))//25402-25405 credit markers
{

View File

@@ -131,7 +131,7 @@ struct boss_black_knightAI : public ScriptedAI
if (SummonList.empty())
return;
for(std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
if (pTemp)

View File

@@ -81,7 +81,7 @@ struct instance_trial_of_the_champion : public ScriptedInstance
bool IsEncounterInProgress() const
{
for(uint8 i = 0; i < MAX_ENCOUNTER; ++i)
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
@@ -171,7 +171,7 @@ struct instance_trial_of_the_champion : public ScriptedInstance
m_auiEncounter[0] = uiData;
if (uiData == IN_PROGRESS)
{
for(std::list<uint64>::const_iterator itr = VehicleList.begin(); itr != VehicleList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = VehicleList.begin(); itr != VehicleList.end(); ++itr)
if (Creature* pSummon = instance->GetCreature(*itr))
pSummon->RemoveFromWorld();
}else if (uiData == DONE)

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@@ -141,7 +141,7 @@ struct npc_announcer_toc5AI : public ScriptedAI
break;
}
for(std::list<uint64>::const_iterator itr = TempList.begin(); itr != TempList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = TempList.begin(); itr != TempList.end(); ++itr)
if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr))
AggroAllPlayers(pSummon);
}else if (uiLesserChampions == 9)
@@ -416,7 +416,7 @@ struct npc_announcer_toc5AI : public ScriptedAI
case 3:
if (!Champion1List.empty())
{
for(std::list<uint64>::const_iterator itr = Champion1List.begin(); itr != Champion1List.end(); ++itr)
for (std::list<uint64>::const_iterator itr = Champion1List.begin(); itr != Champion1List.end(); ++itr)
if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr))
AggroAllPlayers(pSummon);
NextStep(0,false);

View File

@@ -166,7 +166,7 @@ struct boss_algalonAI : public ScriptedAI
if (m_lCollapsingStarGUIDList.empty())
return;
for(std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
{
if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
{

View File

@@ -93,7 +93,7 @@ struct boss_palehoofAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
for(uint32 i=0;i<4;i++)
for (uint32 i=0;i<4;i++)
DoneAdds[i]=false;
AddCount=0;
@@ -206,7 +206,7 @@ struct boss_palehoofAI : public ScriptedAI
{
//select random not yet defeated add
uint8 next = urand(0,3);
for(uint8 i=0; i < 16; i++)
for (uint8 i=0; i < 16; i++)
{
if(!DoneAdds[i%4] && next == 0)
{

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@@ -224,7 +224,7 @@ struct boss_ichoronAI : public ScriptedAI
bIsExploded = true;
m_creature->AttackStop();
m_creature->SetVisibility(VISIBILITY_OFF);
for(uint8 i = 0; i < 10; i++)
for (uint8 i = 0; i < 10; i++)
{
int tmp = urand(0, MAX_SPAWN_LOC-1);
m_creature->SummonCreature(NPC_ICHOR_GLOBULE, SpawnLoc[tmp], TEMPSUMMON_CORPSE_DESPAWN);

View File

@@ -100,7 +100,7 @@ struct boss_xevozzAI : public ScriptedAI
if (assistList.empty())
return;
for(std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
for (std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
{
if (Creature* pSphere = *iter)
pSphere->Kill(pSphere, false);

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@@ -279,7 +279,7 @@ struct npc_gurgthockAI : public ScriptedAI
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
for(std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
if (pTemp)

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@@ -746,7 +746,7 @@ struct mob_phase_hunterAI : public ScriptedAI
std::list<HostileReference*> AggroList = m_creature->getThreatManager().getThreatList();
std::list<Unit*> UnitsWithMana;
for(std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
{
if(Unit *pUnit = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()))
{