mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-02 15:17:27 +01:00
Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
This commit is contained in:
@@ -131,7 +131,7 @@ struct npc_blastmaster_emi_shortfuseAI : public npc_escortAI
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if (GoSummonList.empty())
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return;
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for(std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
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{
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if (GameObject* pGo = GameObject::GetGameObject(*m_creature, *itr))
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{
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@@ -186,14 +186,14 @@ struct npc_blastmaster_emi_shortfuseAI : public npc_escortAI
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pInstance->HandleGameObject(NULL,false,pGo);
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if (!GoSummonList.empty())
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for(std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
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{
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if (GameObject* pGo = GameObject::GetGameObject(*m_creature, *itr))
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pGo->RemoveFromWorld();
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}
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if (!SummonList.empty())
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for(std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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{
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if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr))
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{
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@@ -205,7 +205,7 @@ struct boss_volazjAI : public ScriptedAI
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Summons.Despawn(summon);
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// Check if all summons in this phase killed
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for(SummonList::const_iterator iter = Summons.begin(); iter!=Summons.end(); ++iter)
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for (SummonList::const_iterator iter = Summons.begin(); iter!=Summons.end(); ++iter)
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{
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if(Creature *visage = Unit::GetCreature(*m_creature, *iter))
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{
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@@ -2185,7 +2185,7 @@ struct npc_seaforium_depth_chargeAI : public ScriptedAI
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if (uiExplosionTimer < diff)
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{
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DoCast(SPELL_SEAFORIUM_DEPTH_CHARGE_EXPLOSION);
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for(uint8 i = 0; i < 4; ++i)
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for (uint8 i = 0; i < 4; ++i)
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{
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if(Creature* cCredit = m_creature->FindNearestCreature(25402 + i, 10.0f))//25402-25405 credit markers
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{
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@@ -131,7 +131,7 @@ struct boss_black_knightAI : public ScriptedAI
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if (SummonList.empty())
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return;
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for(std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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{
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if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
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if (pTemp)
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@@ -81,7 +81,7 @@ struct instance_trial_of_the_champion : public ScriptedInstance
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bool IsEncounterInProgress() const
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{
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for(uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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{
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if (m_auiEncounter[i] == IN_PROGRESS)
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return true;
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@@ -171,7 +171,7 @@ struct instance_trial_of_the_champion : public ScriptedInstance
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m_auiEncounter[0] = uiData;
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if (uiData == IN_PROGRESS)
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{
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for(std::list<uint64>::const_iterator itr = VehicleList.begin(); itr != VehicleList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = VehicleList.begin(); itr != VehicleList.end(); ++itr)
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if (Creature* pSummon = instance->GetCreature(*itr))
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pSummon->RemoveFromWorld();
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}else if (uiData == DONE)
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@@ -141,7 +141,7 @@ struct npc_announcer_toc5AI : public ScriptedAI
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break;
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}
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for(std::list<uint64>::const_iterator itr = TempList.begin(); itr != TempList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = TempList.begin(); itr != TempList.end(); ++itr)
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if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr))
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AggroAllPlayers(pSummon);
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}else if (uiLesserChampions == 9)
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@@ -416,7 +416,7 @@ struct npc_announcer_toc5AI : public ScriptedAI
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case 3:
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if (!Champion1List.empty())
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{
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for(std::list<uint64>::const_iterator itr = Champion1List.begin(); itr != Champion1List.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = Champion1List.begin(); itr != Champion1List.end(); ++itr)
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if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr))
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AggroAllPlayers(pSummon);
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NextStep(0,false);
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@@ -166,7 +166,7 @@ struct boss_algalonAI : public ScriptedAI
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if (m_lCollapsingStarGUIDList.empty())
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return;
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for(std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
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{
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if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
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{
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@@ -93,7 +93,7 @@ struct boss_palehoofAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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for(uint32 i=0;i<4;i++)
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for (uint32 i=0;i<4;i++)
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DoneAdds[i]=false;
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AddCount=0;
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@@ -206,7 +206,7 @@ struct boss_palehoofAI : public ScriptedAI
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{
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//select random not yet defeated add
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uint8 next = urand(0,3);
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for(uint8 i=0; i < 16; i++)
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for (uint8 i=0; i < 16; i++)
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{
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if(!DoneAdds[i%4] && next == 0)
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{
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@@ -224,7 +224,7 @@ struct boss_ichoronAI : public ScriptedAI
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bIsExploded = true;
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m_creature->AttackStop();
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m_creature->SetVisibility(VISIBILITY_OFF);
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for(uint8 i = 0; i < 10; i++)
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for (uint8 i = 0; i < 10; i++)
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{
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int tmp = urand(0, MAX_SPAWN_LOC-1);
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m_creature->SummonCreature(NPC_ICHOR_GLOBULE, SpawnLoc[tmp], TEMPSUMMON_CORPSE_DESPAWN);
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@@ -100,7 +100,7 @@ struct boss_xevozzAI : public ScriptedAI
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if (assistList.empty())
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return;
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for(std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
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for (std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
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{
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if (Creature* pSphere = *iter)
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pSphere->Kill(pSphere, false);
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@@ -279,7 +279,7 @@ struct npc_gurgthockAI : public ScriptedAI
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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for(std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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{
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if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
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if (pTemp)
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@@ -746,7 +746,7 @@ struct mob_phase_hunterAI : public ScriptedAI
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std::list<HostileReference*> AggroList = m_creature->getThreatManager().getThreatList();
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std::list<Unit*> UnitsWithMana;
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for(std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
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for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
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{
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if(Unit *pUnit = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()))
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{
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