Backed out changeset: ad4f100c0a9d

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-24 11:18:01 -06:00
parent 3cb4e7c716
commit 184b82abcc
171 changed files with 5085 additions and 11200 deletions

View File

@@ -82,9 +82,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
// in other case still be dummy query
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
return res;
}
@@ -234,16 +232,17 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (raceEntry->addon > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION;
sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_);
sLog.outError("Not Expansion 1 account:[%d] but tried to Create character with expansion 1 race (%u)",GetAccountId(),race_);
SendPacket( &data );
return;
}
// prevent character creating Expansion class without Expansion account
if (classEntry->addon > Expansion())
// TODO: use possible addon field in ChrClassesEntry in next dbc version
if (Expansion() < 2 && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_);
data << (uint8)CHAR_CREATE_EXPANSION;
sLog.outError("Not Expansion 2 account:[%d] but tried to Create character with expansion 2 class (%u)",GetAccountId(),class_);
SendPacket( &data );
return;
}
@@ -310,77 +309,29 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
}
}
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
if(heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket( &data );
return;
}
// speedup check for heroic class disabled case
uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket( &data );
return;
}
bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
bool have_same_race = false;
// if 0 then allowed creating without any characters
bool have_req_level_for_heroic = (req_level_for_heroic==0);
if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
if(!AllowTwoSideAccounts || skipCinematics == 1)
{
QueryResult *result2 = CharacterDatabase.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s",
GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
if(result2)
{
uint32 team_= Player::TeamForRace(race_);
Field* field = result2->Fetch();
uint8 acc_race = field[1].GetUInt32();
if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if(acc_class == CLASS_DEATH_KNIGHT)
{
if(heroic_free_slots > 0)
--heroic_free_slots;
if(heroic_free_slots==0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket( &data );
return;
}
}
if(!have_req_level_for_heroic)
{
uint32 acc_guid = field[0].GetUInt32();
uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
if(acc_level >= req_level_for_heroic)
have_req_level_for_heroic = true;
}
}
uint8 race = field[0].GetUInt32();
// need to check team only for first character
// TODO: what to if account already has characters of both races?
if (!AllowTwoSideAccounts)
{
uint32 acc_team=0;
if(acc_race > 0)
acc_team = Player::TeamForRace(acc_race);
uint32 team=0;
if(race > 0)
team = Player::TeamForRace(race);
if(acc_team != team_)
if(team != team_)
{
data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
SendPacket( &data );
@@ -389,55 +340,20 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
}
}
// search same race for cinematic or same class if need
// TODO: check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
if (skipCinematics == 1)
{
if(!result2->NextRow())
break;
field = result2->Fetch();
acc_race = field[1].GetUInt32();
if(!have_same_race)
have_same_race = race_ == acc_race;
if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
// TODO: check if cinematic already shown? (already logged in?; cinematic field)
while (race_ != race && result2->NextRow())
{
uint8 acc_class = field[2].GetUInt32();
if(acc_class == CLASS_DEATH_KNIGHT)
{
if(heroic_free_slots > 0)
--heroic_free_slots;
if(heroic_free_slots==0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket( &data );
return;
}
}
if(!have_req_level_for_heroic)
{
uint32 acc_guid = field[0].GetUInt32();
uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
if(acc_level >= req_level_for_heroic)
have_req_level_for_heroic = true;
}
field = result2->Fetch();
race = field[0].GetUInt32();
}
have_same_race = race_ == race;
}
delete result2;
}
}
if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket( &data );
return;
}
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
recv_data >> gender >> skin >> face;
@@ -594,11 +510,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data << pCurrChar->GetOrientation();
SendPacket(&data);
data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
data << uint32(GetAccountData(i)->Time); // also unix time
data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
for(int i = 0; i < 32; i++)
data << uint32(0);
SendPacket(&data);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
@@ -695,20 +609,12 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
pCurrChar->setCinematic(1);
if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
if(rEntry)
{
if(cEntry->CinematicSequence)
{
data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(cEntry->CinematicSequence);
SendPacket( &data );
}
else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
{
data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(rEntry->CinematicSequence);
SendPacket( &data );
}
data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
data << uint32(rEntry->startmovie);
SendPacket( &data );
}
}
@@ -752,6 +658,22 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
//pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
//if (pCurrChar->getRace() == RACE_NIGHTELF)
//{
// pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true);
// pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
//}
//else
//{
// pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true);
// pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
//}
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
@@ -981,11 +903,11 @@ void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8+1);
uint64 guid;
std::string newname;
CHECK_PACKET_SIZE(recv_data, 8+1);
recv_data >> guid;
recv_data >> newname;
@@ -993,15 +915,15 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
if(!normalizePlayerName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_NO_NAME);
data << (uint8)CHAR_NAME_NO_NAME;
SendPacket( &data );
return;
}
if(!ObjectMgr::IsValidName(newname, true))
if(!ObjectMgr::IsValidName(newname,true))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_INVALID_CHARACTER);
data << (uint8)CHAR_NAME_INVALID_CHARACTER;
SendPacket( &data );
return;
}
@@ -1010,7 +932,7 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_RESERVED);
data << (uint8)CHAR_NAME_RESERVED;
SendPacket( &data );
return;
}
@@ -1039,7 +961,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
data << (uint8)CHAR_CREATE_ERROR;
session->SendPacket( &data );
return;
}
@@ -1053,11 +975,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
data << uint8(RESPONSE_SUCCESS);
data << uint64(guid);
WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
data << (uint8)RESPONSE_SUCCESS;
data << guid;
data << newname;
session->SendPacket(&data);
}
@@ -1151,166 +1073,3 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
data << uint64(guid);
SendPacket(&data);
}
void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_ALTER_APPEARANCE");
CHECK_PACKET_SIZE(recv_data, 4+4+4);
uint32 Hair, Color, FacialHair;
recv_data >> Hair >> Color >> FacialHair;
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
return;
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
return;
uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id);
// 0 - ok
// 1,3 - not enough money
// 2 - you have to seat on barber chair
if(_player->GetMoney() < Cost)
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(1); // no money
SendPacket(&data);
return;
}
else
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(0); // ok
SendPacket(&data);
}
_player->SetMoney(_player->GetMoney() - Cost); // it isn't free
_player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
_player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
_player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(0); // stand up
}
void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
uint32 slot;
recv_data >> slot;
if(slot > 5)
{
sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
return;
}
if(uint32 glyph = _player->GetGlyph(slot))
{
if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
_player->RemoveAurasDueToSpell(gp->SpellId);
_player->SetGlyph(slot, 0);
}
}
}
void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8+1);
uint64 guid;
std::string newname;
recv_data >> guid;
recv_data >> newname;
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+1+1+1+1);
uint8 gender, skin, face, hairStyle, hairColor, facialHair;
recv_data >> gender >> skin >> face >> hairStyle >> hairColor >> facialHair;
QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
if (!result)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket( &data );
return;
}
Field *fields = result->Fetch();
uint32 at_loginFlags = fields[0].GetUInt32();
delete result;
if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket( &data );
return;
}
// prevent character rename to invalid name
if(!normalizePlayerName(newname))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_NO_NAME);
SendPacket( &data );
return;
}
if(!ObjectMgr::IsValidName(newname,true))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_INVALID_CHARACTER);
SendPacket( &data );
return;
}
// check name limitations
if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_RESERVED);
SendPacket( &data );
return;
}
if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket( &data );
return;
}
CharacterDatabase.escape_string(newname);
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
std::string IP_str = GetRemoteAddress();
sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str());
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6);
data << uint8(RESPONSE_SUCCESS);
data << uint64(guid);
data << newname;
data << uint8(gender);
data << uint8(skin);
data << uint8(face);
data << uint8(hairStyle);
data << uint8(hairColor);
data << uint8(facialHair);
SendPacket(&data);
}