Backed out changeset: ad4f100c0a9d

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-24 11:18:01 -06:00
parent 3cb4e7c716
commit 184b82abcc
171 changed files with 5085 additions and 11200 deletions

View File

@@ -324,7 +324,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->ItemId;
data << pProto->Class;
data << pProto->SubClass;
data << pProto->Unk0; // new 2.0.3, not exist in wdb cache?
data << uint32(-1); // new 2.0.3, not exist in wdb cache?
data << Name;
data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
@@ -349,14 +349,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->MaxCount;
data << pProto->Stackable;
data << pProto->ContainerSlots;
data << pProto->StatsCount; // item stats count
for(int i = 0; i < pProto->StatsCount; i++)
for(int i = 0; i < 10; i++)
{
data << pProto->ItemStat[i].ItemStatType;
data << pProto->ItemStat[i].ItemStatValue;
}
data << pProto->ScalingStatDistribution; // scaling stats distribution
data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
for(int i = 0; i < 5; i++)
{
data << pProto->Damage[i].DamageMin;
@@ -440,8 +437,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->GemProperties;
data << pProto->RequiredDisenchantSkill;
data << pProto->ArmorDamageModifier;
data << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
data << uint32(0); // added in 2.4.2.8209, duration (seconds)
SendPacket( &data );
}
else
@@ -849,7 +845,6 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/)
if (_player->GetMoney() < price)
return;
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, slot);
_player->SetByteValue(PLAYER_BYTES_2, 2, slot);
_player->ModifyMoney(-int32(price));
}