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Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
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@@ -41,7 +41,6 @@ LootStore LootTemplates_Disenchant( "disenchant_loot_template", "item disenc
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LootStore LootTemplates_Fishing( "fishing_loot_template", "area id");
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LootStore LootTemplates_Gameobject( "gameobject_loot_template", "gameobject entry");
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LootStore LootTemplates_Item( "item_loot_template", "item entry");
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LootStore LootTemplates_Milling( "milling_loot_template", "item entry");
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LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template","creature pickpocket lootid");
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LootStore LootTemplates_Prospecting( "prospecting_loot_template", "item entry");
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LootStore LootTemplates_QuestMail( "quest_mail_loot_template", "quest id");
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@@ -1139,21 +1138,6 @@ void LoadLootTemplates_Item()
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LootTemplates_Item.ReportUnusedIds(ids_set);
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}
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void LoadLootTemplates_Milling()
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{
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LootIdSet ids_set;
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LootTemplates_Milling.LoadAndCollectLootIds(ids_set);
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// remove real entries and check existence loot
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for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
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if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
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if(ids_set.count(proto->ItemId))
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ids_set.erase(proto->ItemId);
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// output error for any still listed (not referenced from appropriate table) ids
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LootTemplates_Milling.ReportUnusedIds(ids_set);
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}
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void LoadLootTemplates_Pickpocketing()
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{
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LootIdSet ids_set, ids_setUsed;
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@@ -1246,7 +1230,6 @@ void LoadLootTemplates_Reference()
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LootTemplates_Fishing.CheckLootRefs(&ids_set);
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LootTemplates_Gameobject.CheckLootRefs(&ids_set);
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LootTemplates_Item.CheckLootRefs(&ids_set);
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LootTemplates_Milling.CheckLootRefs(&ids_set);
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LootTemplates_Pickpocketing.CheckLootRefs(&ids_set);
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LootTemplates_Skinning.CheckLootRefs(&ids_set);
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LootTemplates_Disenchant.CheckLootRefs(&ids_set);
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