mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
This commit is contained in:
@@ -146,9 +146,15 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
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/** lower flag1 **/
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if(target == this) // building packet for oneself
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{
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flags |= UPDATEFLAG_SELF;
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if(flags & UPDATEFLAG_HAS_POSITION)
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/*** temporary reverted - until real source of stack corruption will not found
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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****/
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}
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if(flags & UPDATEFLAG_HASPOSITION)
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{
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// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
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if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
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@@ -174,12 +180,6 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
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break;
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}
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}
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if(isType(TYPEMASK_UNIT))
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{
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if(((Unit*)this)->getVictim())
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flags |= UPDATEFLAG_HAS_TARGET;
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}
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}
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//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
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@@ -251,18 +251,11 @@ void Object::DestroyForPlayer(Player *target) const
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WorldPacket data(SMSG_DESTROY_OBJECT, 8);
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data << GetGUID();
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data << uint8(0); // WotLK (bool)
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target->GetSession()->SendPacket( &data );
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}
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void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
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void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const
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{
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uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
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if(GetTypeId() == TYPEID_UNIT)
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if(((Creature*)this)->isVehicle())
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unk_flags |= 0x20; // always allow pitch
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*data << (uint8)flags; // update flags
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// 0x20
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@@ -299,12 +292,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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}
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*data << uint32(flags2); // movement flags
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*data << uint16(unk_flags); // unknown 2.3.0
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*data << uint8(0); // unk 2.3.0
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*data << uint32(getMSTime()); // time (in milliseconds)
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}
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// 0x40
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if (flags & UPDATEFLAG_HAS_POSITION)
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if (flags & UPDATEFLAG_HASPOSITION)
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{
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// 0x02
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if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT)
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@@ -337,13 +330,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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*data << (float)((Player*)this)->GetTransOffsetZ();
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*data << (float)((Player*)this)->GetTransOffsetO();
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*data << (uint32)((Player*)this)->GetTransTime();
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*data << (int8)((Player*)this)->GetTransSeat();
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}
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//TrinIty currently not have support for other than player on transport
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}
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// 0x02200000
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if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20))
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if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
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{
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if(GetTypeId() == TYPEID_PLAYER)
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*data << (float)((Player*)this)->m_movementInfo.s_pitch;
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@@ -392,7 +384,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT );
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*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK );
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*data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE );
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*data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE );
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// 0x08000000
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if(flags2 & MOVEMENTFLAG_SPLINE2)
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@@ -494,7 +485,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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break;
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case TYPEID_PLAYER:
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if(flags & UPDATEFLAG_SELF)
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*data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
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*data << uint32(0x00000015); // unk, can be 0x15 or 0x22
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else
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*data << uint32(0x00000008); // unk, can be 0x7 or 0x8
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break;
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@@ -517,15 +508,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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case TYPEID_CORPSE:
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*data << uint32(GetGUIDHigh()); // GetGUIDHigh()
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break;
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case TYPEID_UNIT:
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*data << uint32(0x0000000B); // unk, can be 0xB or 0xC
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break;
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case TYPEID_PLAYER:
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if(flags & UPDATEFLAG_SELF)
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*data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
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else
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*data << uint32(0x00000008); // unk, can be 0x7 or 0x8
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break;
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default:
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*data << uint32(0x00000000); // unk
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break;
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@@ -533,12 +515,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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}
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// 0x4
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if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid)
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if(flags & UPDATEFLAG_FULLGUID)
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{
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if(Unit *victim = ((Unit*)this)->getVictim())
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data->append(victim->GetPackGUID());
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else
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*data << uint8(0);
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*data << uint8(0); // packed guid (probably target guid)
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}
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// 0x2
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@@ -546,13 +525,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
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{
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*data << uint32(getMSTime()); // ms time
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}
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// 0x80
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if(flags & UPDATEFLAG_VEHICLE) // unused for now
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{
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*data << uint32(((Vehicle*)this)->GetVehicleId()); // vehicle id
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*data << float(0); // facing adjustment
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}
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}
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void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
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@@ -568,8 +540,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
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{
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IsActivateToQuest = true;
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updateMask->SetBit(GAMEOBJECT_DYNAMIC);
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updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
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}
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if (GetUInt32Value(GAMEOBJECT_ARTKIT))
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updateMask->SetBit(GAMEOBJECT_ARTKIT);
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}
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}
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else //case UPDATETYPE_VALUES
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@@ -580,8 +554,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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{
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IsActivateToQuest = true;
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}
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updateMask->SetBit(GAMEOBJECT_DYNAMIC);
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updateMask->SetBit(GAMEOBJECT_BYTES_1);
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updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
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updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS);
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}
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}
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@@ -598,6 +572,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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if( updateMask->GetBit( index ) )
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{
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// remove custom flag before send
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if( index == UNIT_NPC_FLAGS )
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*data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP));
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// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
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@@ -666,7 +641,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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if( updateMask->GetBit( index ) )
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{
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// send in current format (float as float, uint32 as uint32)
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if ( index == GAMEOBJECT_DYNAMIC )
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if ( index == GAMEOBJECT_DYN_FLAGS )
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{
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if(IsActivateToQuest )
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{
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@@ -1118,7 +1093,7 @@ uint32 WorldObject::GetAreaId() const
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InstanceData* WorldObject::GetInstanceData()
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{
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Map *map = GetMap();
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Map *map = MapManager::Instance().GetMap(m_mapId, this);
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return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL;
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}
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@@ -1328,7 +1303,7 @@ namespace Trinity
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{
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public:
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MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist)
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
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i_targetGUID(targetGUID), i_dist(dist)
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{
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}
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@@ -1473,7 +1448,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
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data->Initialize(MSG_MOVE_HEARTBEAT, 32);
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data->append(GetPackGUID());
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*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
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*data << uint16(0); // 2.3.0
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*data << uint8(0); // 2.3.0
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*data << getMSTime(); // time
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*data << m_positionX;
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*data << m_positionY;
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@@ -1492,7 +1467,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
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data->append(GetPackGUID());
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*data << uint32(0); // this value increments every time
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*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
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*data << uint16(0); // 2.3.0
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*data << uint8(0); // 2.3.0
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*data << getMSTime(); // time
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*data << x;
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*data << y;
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@@ -1645,4 +1620,4 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
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z = GetPositionZ();
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UpdateGroundPositionZ(x,y,z);
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}
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}
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