mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
This commit is contained in:
@@ -174,9 +174,9 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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break;
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}
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break;
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case ACT_DISABLED: // 0x8100 spell (disabled), ignore
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case ACT_PASSIVE: // 0x0100
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case ACT_ENABLED: // 0xC100 spell
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case ACT_DISABLED: //0x8100 spell (disabled), ignore
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case ACT_CAST: //0x0100
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case ACT_ENABLED: //0xc100 spell
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{
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Unit* unit_target;
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if(guid2)
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@@ -257,7 +257,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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if(pet->isPossessed())
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{
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WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
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data << uint8(0) << uint32(spellid) << uint8(result);
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data << uint32(spellid) << uint8(2) << uint8(result);
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switch (result)
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{
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case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
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@@ -369,7 +369,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X\n", _player->GetName(), position, spell_id, act_state);
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//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
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if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
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if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_CAST) && spell_id && !pet->HasSpell(spell_id)))
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{
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//sign for autocast
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if(act_state == ACT_ENABLED && spell_id)
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@@ -542,10 +542,11 @@ void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
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{
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uint32 spell_id = itr->first; // Pet::removeSpell can invalidate iterator at erase NEW spell
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++itr;
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//pet->removeSpell(spell_id);
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pet->unlearnSpell(spell_id);
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pet->removeSpell(spell_id);
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}
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pet->SetTP(pet->getLevel() * (pet->GetLoyaltyLevel() - 1));
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for(uint8 i = 0; i < 10; i++)
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{
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if(charmInfo->GetActionBarEntry(i)->SpellOrAction && charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED)
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@@ -615,15 +616,11 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
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{
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sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
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CHECK_PACKET_SIZE(recvPacket,8+1+4+1);
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CHECK_PACKET_SIZE(recvPacket,8+4);
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uint64 guid;
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uint32 spellid;
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uint8 cast_count;
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uint8 unk_flags; // flags (if 0x02 - some additional data are received)
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recvPacket >> guid >> cast_count >> spellid >> unk_flags;
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sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
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recvPacket >> guid >> spellid;
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// This opcode is also sent from charmed and possessed units (players and creatures)
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if(!_player->GetPet() && !_player->GetCharm())
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@@ -658,7 +655,6 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
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caster->clearUnitState(UNIT_STAT_FOLLOW);
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Spell *spell = new Spell(caster, spellInfo, false);
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spell->m_cast_count = cast_count; // probably pending spell cast
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spell->m_targets = targets;
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int16 result = spell->PetCanCast(NULL);
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@@ -717,132 +713,3 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
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data << uint8(0);
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SendPacket(&data);
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}
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void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
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{
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sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT");
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recv_data.hexlike();
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CHECK_PACKET_SIZE(recv_data, 8+4+4);
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uint64 guid;
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uint32 talent_id, requested_rank;
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recv_data >> guid >> talent_id >> requested_rank;
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Pet *pet = _player->GetPet();
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if(!pet)
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return;
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if(guid != pet->GetGUID())
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return;
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uint32 CurTalentPoints = pet->GetFreeTalentPoints();
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if(CurTalentPoints == 0)
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return;
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if (requested_rank > 4)
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return;
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(talent_id);
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if(!talentInfo)
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return;
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TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
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if(!talentTabInfo)
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return;
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CreatureInfo const *ci = pet->GetCreatureInfo();
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if(!ci)
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return;
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CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
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if(!pet_family)
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return;
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if(pet_family->petTalentType < 0) // not hunter pet
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return;
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// prevent learn talent for different family (cheating)
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if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
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return;
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// prevent skip talent ranks (cheating)
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if(requested_rank > 0 && !pet->HasSpell(talentInfo->RankID[requested_rank-1]))
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return;
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// Check if it requires another talent
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if (talentInfo->DependsOn > 0)
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{
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if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
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{
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bool hasEnoughRank = false;
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for (int i = talentInfo->DependsOnRank; i <= 4; i++)
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{
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if (depTalentInfo->RankID[i] != 0)
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if (pet->HasSpell(depTalentInfo->RankID[i]))
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hasEnoughRank = true;
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}
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if (!hasEnoughRank)
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return;
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}
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}
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// Find out how many points we have in this field
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uint32 spentPoints = 0;
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uint32 tTab = talentInfo->TalentTab;
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if (talentInfo->Row > 0)
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{
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unsigned int numRows = sTalentStore.GetNumRows();
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for (unsigned int i = 0; i < numRows; i++) // Loop through all talents.
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{
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// Someday, someone needs to revamp
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const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
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if (tmpTalent) // the way talents are tracked
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{
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if (tmpTalent->TalentTab == tTab)
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{
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for (int j = 0; j <= 4; j++)
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{
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if (tmpTalent->RankID[j] != 0)
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{
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if (pet->HasSpell(tmpTalent->RankID[j]))
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{
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spentPoints += j + 1;
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}
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}
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}
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}
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}
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}
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}
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// not have required min points spent in talent tree
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if(spentPoints < (talentInfo->Row * 3))
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return;
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// spell not set in talent.dbc
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uint32 spellid = talentInfo->RankID[requested_rank];
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if( spellid == 0 )
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{
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sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank);
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return;
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}
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// already known
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if(pet->HasSpell(spellid))
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return;
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// learn! (other talent ranks will unlearned at learning)
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pet->learnSpell(spellid);
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sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid);
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// update free talent points
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pet->SetFreeTalentPoints(CurTalentPoints - 1);
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}
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