mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
This commit is contained in:
@@ -232,7 +232,7 @@ World::AddSession_ (WorldSession* s)
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uint32 Sessions = GetActiveAndQueuedSessionCount ();
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uint32 pLimit = GetPlayerAmountLimit ();
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uint32 QueueSize = GetQueueSize (); //number of players in the queue
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uint32 QueueSize = GetQueueSize (); //number of players in the queue
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//so we don't count the user trying to
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//login as a session and queue the socket that we are using
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@@ -249,10 +249,10 @@ World::AddSession_ (WorldSession* s)
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
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packet << uint8 (AUTH_OK);
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packet << uint32 (0); // BillingTimeRemaining
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packet << uint8 (0); // BillingPlanFlags
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packet << uint32 (0); // BillingTimeRested
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packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
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packet << uint32 (0); // unknown random value...
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packet << uint8 (0);
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packet << uint32 (0);
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packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
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s->SendPacket (&packet);
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UpdateMaxSessionCounters ();
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@@ -260,7 +260,7 @@ World::AddSession_ (WorldSession* s)
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// Updates the population
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if (pLimit > 0)
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{
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float popu = GetActiveSessionCount (); //updated number of users on the server
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float popu = GetActiveSessionCount (); //updated number of users on the server
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popu /= pLimit;
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popu *= 2;
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loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
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@@ -287,10 +287,10 @@ void World::AddQueuedPlayer(WorldSession* sess)
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// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
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WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
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packet << uint8 (AUTH_WAIT_QUEUE);
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packet << uint32 (0); // BillingTimeRemaining
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packet << uint8 (0); // BillingPlanFlags
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packet << uint32 (0); // BillingTimeRested
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packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
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packet << uint32 (0); // unknown random value...
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packet << uint8 (0);
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packet << uint32 (0);
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packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
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packet << uint32(GetQueuePos (sess));
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sess->SendPacket (&packet);
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@@ -408,30 +408,24 @@ void World::LoadConfigSettings(bool reload)
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rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
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if(rate_values[RATE_HEALTH] < 0)
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{
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sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
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sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
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rate_values[RATE_HEALTH] = 1;
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}
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rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
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if(rate_values[RATE_POWER_MANA] < 0)
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{
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sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
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sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
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rate_values[RATE_POWER_MANA] = 1;
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}
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rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
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rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
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if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
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{
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sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
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sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
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rate_values[RATE_POWER_RAGE_LOSS] = 1;
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}
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rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
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rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
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if(rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
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{
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sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
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rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
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}
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rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
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rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f);
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rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
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rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
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rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
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@@ -623,15 +617,6 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
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}
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m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
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if(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
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{
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sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
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m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
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}
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m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
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m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
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if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
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{
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@@ -666,20 +651,6 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
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}
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m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
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if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
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{
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sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
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m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
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m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
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}
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else if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
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{
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sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
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m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
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m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
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}
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m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
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if(m_configs[CONFIG_START_PLAYER_MONEY] < 0)
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{
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@@ -752,17 +723,17 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
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if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
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{
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sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
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sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]);
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m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
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}
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m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
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m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
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m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
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m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
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m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2);
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m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2);
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m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2);
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m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2);
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m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList", false);
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m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList", false);
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m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false);
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m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false);
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m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
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m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
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@@ -803,7 +774,6 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
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m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
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m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
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m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
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if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
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@@ -1089,18 +1059,12 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading InstanceTemplate" );
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objmgr.LoadInstanceTemplate();
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sLog.outString( "Loading AchievementCriteriaList..." );
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objmgr.LoadAchievementCriteriaList();
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sLog.outString( "Loading completed achievements..." );
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objmgr.LoadCompletedAchievements();
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sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
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spellmgr.LoadSkillLineAbilityMap();
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///- Clean up and pack instances
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sLog.outString( "Cleaning up instances..." );
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sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
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sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
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sLog.outString( "Packing instances..." );
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sInstanceSaveManager.PackInstances();
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@@ -1226,9 +1190,6 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading spell pet auras..." );
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spellmgr.LoadSpellPetAuras();
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sLog.outString( "Loading pet levelup spells..." );
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spellmgr.LoadPetLevelupSpellMap();
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sLog.outString( "Loading spell extra attributes...(TODO)" );
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spellmgr.LoadSpellCustomAttr();
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@@ -1708,9 +1669,6 @@ void World::ScriptsProcess()
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case HIGHGUID_PET:
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source = HashMapHolder<Pet>::Find(step.sourceGUID);
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break;
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case HIGHGUID_VEHICLE:
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source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
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break;
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case HIGHGUID_PLAYER:
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source = HashMapHolder<Player>::Find(step.sourceGUID);
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break;
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@@ -1740,9 +1698,6 @@ void World::ScriptsProcess()
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case HIGHGUID_PET:
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target = HashMapHolder<Pet>::Find(step.targetGUID);
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break;
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case HIGHGUID_VEHICLE:
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target = HashMapHolder<Vehicle>::Find(step.targetGUID);
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break;
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case HIGHGUID_PLAYER: // empty GUID case also
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target = HashMapHolder<Player>::Find(step.targetGUID);
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break;
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