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Core/Packets: converted SMSG_REQUEST_CEMETERY_LIST_RESPONSE and SMSG_RAID_GROUP_ONLY to packet class
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@@ -474,14 +474,14 @@ void WorldSession::HandleRequestCemeteryList(WorldPacket& /*recvPacket*/)
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return;
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}
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WorldPacket data(SMSG_REQUEST_CEMETERY_LIST_RESPONSE, 4 + 4 * graveyardIds.size());
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data.WriteBit(0); // Is MicroDungeon (WorldMapFrame.lua)
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WorldPackets::Misc::RequestCemeteryListResponse packet;
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packet.IsGossipTriggered = false;
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packet.CemeteryID.reserve(graveyardIds.size());
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data.WriteBits(graveyardIds.size(), 24);
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for (uint32 id : graveyardIds)
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data << id;
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packet.CemeteryID.push_back(id);
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SendPacket(&data);
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SendPacket(packet.Write());
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}
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void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
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@@ -718,11 +718,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
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break;
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case Map::CANNOT_ENTER_NOT_IN_RAID:
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{
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WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
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data << uint32(0);
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data << uint32(2); // You must be in a raid group to enter this instance.
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player->SendDirectMessage(&data);
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TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance map %d", player->GetName().c_str(), at->target_mapId);
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player->SendRaidGroupOnlyMessage(RAID_GROUP_ERR_ONLY, 0);
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reviveAtTrigger = true;
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break;
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}
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@@ -988,13 +985,13 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
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void WorldSession::HandlePlayedTime(WorldPacket& recvData)
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{
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uint8 unk1;
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recvData >> unk1; // 0 or 1 expected
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uint8 TriggerScriptEvent;
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recvData >> TriggerScriptEvent; // 0 or 1 expected
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WorldPackets::Character::PlayedTime packet;
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packet.TotalTime = _player->GetTotalPlayedTime();
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packet.LevelTime = _player->GetLevelPlayedTime();
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packet.TriggerEvent = bool(unk1); // 0 - will not show in chat frame
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packet.TriggerEvent = bool(TriggerScriptEvent); // 0 - will not show in chat frame
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SendPacket(packet.Write());
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}
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