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Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI
- They only encourage bad scripting practices
- You can still use OnSpellHit or a SpellScript
(cherry picked from commit b6b59f6c23)
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@@ -1637,15 +1637,6 @@ InstanceScript* ScriptMgr::CreateInstanceData(InstanceMap* map)
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return tmpscript->GetInstanceScript(map);
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}
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bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target)
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{
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ASSERT(caster);
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ASSERT(target);
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GET_SCRIPT_RET(ItemScript, target->GetScriptId(), tmpscript, false);
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return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
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}
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bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest)
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{
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ASSERT(player);
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@@ -1695,15 +1686,6 @@ bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo co
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return tmpscript->OnCastItemCombatSpell(player, victim, spellInfo, item);
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}
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bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Creature* target)
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{
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ASSERT(caster);
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ASSERT(target);
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GET_SCRIPT_RET(CreatureScript, target->GetScriptId(), tmpscript, false);
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return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
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}
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bool ScriptMgr::OnGossipHello(Player* player, Creature* creature)
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{
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ASSERT(player);
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@@ -1920,15 +1902,6 @@ void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)
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tmpscript->OnUpdate(go, diff);
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}
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bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target)
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{
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ASSERT(caster);
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ASSERT(target);
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GET_SCRIPT_RET(GameObjectScript, target->GetScriptId(), tmpscript, false);
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return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
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}
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bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered)
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{
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ASSERT(player);
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