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[7926] Implement loot roll achievement criteria types used in statistics Author: DonTomika
* ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
* ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
--HG--
branch : trunk
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@@ -409,6 +409,16 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
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// everything's fine, do it
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group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise);
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switch (Choise)
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{
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case 1:
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
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break;
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case 2:
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
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break;
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}
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}
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void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
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