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Core/Objects: Switch to using designated initializers instead of chaining functions for FindCreatureOptions
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@@ -68,7 +68,7 @@ struct boss_kazzara_the_hellforged : public BossAI
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scheduler.Schedule(1s + 500ms, [this](TaskContext /*context*/)
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{
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std::vector<Creature*> sunderedMobs;
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GetCreatureListWithOptionsInGrid(sunderedMobs, me, 50.0f, FindCreatureOptions().SetStringId("sundered_mob"));
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GetCreatureListWithOptionsInGrid(sunderedMobs, me, 50.0f, { .StringId = "sundered_mob" });
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for (Creature* sunderedMob : sunderedMobs)
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{
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if (!sunderedMob->IsAlive() || sunderedMob->IsInCombat())
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@@ -476,8 +476,8 @@ public:
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void OnConversationCreate(Conversation* conversation, Unit* creator) override
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{
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Creature* mathiasObject = GetClosestCreatureWithOptions(creator, 15.0f, FindCreatureOptions().SetIgnorePhases(true).SetCreatureId(NPC_MATHIAS_SHAW));
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Creature* vanessaObject = GetClosestCreatureWithOptions(creator, 15.0f, FindCreatureOptions().SetIgnorePhases(true).SetCreatureId(NPC_VANESSA_VANCLEEF));
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Creature* mathiasObject = GetClosestCreatureWithOptions(creator, 15.0f, { .CreatureId = NPC_MATHIAS_SHAW, .IgnorePhases = true });
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Creature* vanessaObject = GetClosestCreatureWithOptions(creator, 15.0f, { .CreatureId = NPC_VANESSA_VANCLEEF, .IgnorePhases = true });
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if (!mathiasObject || !vanessaObject)
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return;
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@@ -589,8 +589,8 @@ public:
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void OnConversationCreate(Conversation* conversation, Unit* creator) override
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{
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Creature* mathiasObject = GetClosestCreatureWithOptions(creator, 15.0f, FindCreatureOptions().SetIgnorePhases(true).SetCreatureId(NPC_MATHIAS_SHAW));
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Creature* vanessaObject = GetClosestCreatureWithOptions(creator, 15.0f, FindCreatureOptions().SetIgnorePhases(true).SetCreatureId(NPC_VANESSA_VANCLEEF));
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Creature* mathiasObject = GetClosestCreatureWithOptions(creator, 15.0f, { .CreatureId = NPC_MATHIAS_SHAW, .IgnorePhases = true });
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Creature* vanessaObject = GetClosestCreatureWithOptions(creator, 15.0f, { .CreatureId = NPC_VANESSA_VANCLEEF, .IgnorePhases = true });
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if (!mathiasObject || !vanessaObject)
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return;
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@@ -48,7 +48,7 @@ CreatureAI* GetPrivatePublicPairAISelector(Creature* creature)
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static Creature* FindCreatureIgnorePhase(WorldObject const* obj, std::string_view stringId, float range = 100.0f)
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{
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return obj->FindNearestCreatureWithOptions(range, FindCreatureOptions().SetIgnorePhases(true).SetStringId(stringId));
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return obj->FindNearestCreatureWithOptions(range, { .StringId = stringId, .IgnorePhases = true });
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}
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// ********************************************
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@@ -290,7 +290,7 @@ class spell_summon_sparring_partner : public SpellScript
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if (!caster)
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return;
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Creature* partner = caster->FindNearestCreatureWithOptions(10.0f, FindCreatureOptions().SetIgnorePhases(true).SetStringId(caster->GetTeam() == ALLIANCE ? "q58209_cole" : "q59927_throg"));
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Creature* partner = FindCreatureIgnorePhase(caster, caster->GetTeam() == ALLIANCE ? "q58209_cole" : "q59927_throg", 10.0f);
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if (!partner)
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return;
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@@ -1469,7 +1469,7 @@ struct npc_bo_beach_laying : public ScriptedAI
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{
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player->KilledMonsterCredit(me->GetEntry());
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if (Creature* survivor = player->FindNearestCreatureWithOptions(50.0f, FindCreatureOptions().SetStringId("bo_beach").SetIgnorePhases(true)))
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if (Creature* survivor = FindCreatureIgnorePhase(player, "bo_beach", 50.0f))
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survivor->SummonPersonalClone(BoCloneSpawnPosition, TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player);
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}
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}
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@@ -1491,7 +1491,7 @@ struct npc_mithran_dawntracker_beach_laying : public ScriptedAI
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{
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player->KilledMonsterCredit(me->GetEntry());
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if (Creature* survivor = player->FindNearestCreatureWithOptions(50.0f, FindCreatureOptions().SetStringId("mithran_beach").SetIgnorePhases(true)))
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if (Creature* survivor = FindCreatureIgnorePhase(player, "mithran_beach", 50.0f))
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survivor->SummonPersonalClone(MithranCloneSpawnPosition, TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player);
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}
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}
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@@ -1513,7 +1513,7 @@ struct npc_lana_jordan_beach_laying : public ScriptedAI
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{
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player->KilledMonsterCredit(me->GetEntry());
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if (Creature* survivor = player->FindNearestCreatureWithOptions(50.0f, FindCreatureOptions().SetStringId("lana_jordan_beach").SetIgnorePhases(true)))
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if (Creature* survivor = FindCreatureIgnorePhase(player, "lana_jordan_beach", 50.0f))
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survivor->SummonPersonalClone(LanaCloneSpawnPosition, TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player);
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}
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}
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@@ -1967,14 +1967,14 @@ public:
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player->CastSpell(player, SPELL_UPDATE_PHASE_SHIFT);
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player->CastSpell(player, summonSpellId);
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if (Creature* survivor1 = player->FindNearestCreatureWithOptions(25.0f, FindCreatureOptions().SetStringId(survivor1StringId).SetIgnorePhases(true)))
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if (Creature* survivor1 = FindCreatureIgnorePhase(player, survivor1StringId, 25.0f))
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{
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Creature* survivor1Personal = survivor1->SummonPersonalClone(survivor1->GetPosition(), TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player);
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survivor1Personal->SetScriptStringId("spawn_check");
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}
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if (Creature* survivor2 = player->FindNearestCreatureWithOptions(25.0f, FindCreatureOptions().SetStringId(survivor2StringId).SetIgnorePhases(true)))
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if (Creature* survivor2 = FindCreatureIgnorePhase(player, survivor2StringId, 25.0f))
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survivor2->SummonPersonalClone(survivor2->GetPosition(), TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player);
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if (Creature* survivor3 = player->FindNearestCreatureWithOptions(25.0f, FindCreatureOptions().SetStringId(survivor3StringId).SetIgnorePhases(true)))
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if (Creature* survivor3 = FindCreatureIgnorePhase(player, survivor3StringId, 25.0f))
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survivor3->SummonPersonalClone(survivor3->GetPosition(), TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player);
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break;
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@@ -2030,7 +2030,7 @@ class spell_summon_survivor_beach : public SpellScript
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if (!caster)
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return;
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Creature* survivor = caster->FindNearestCreatureWithOptions(5.0f, FindCreatureOptions().SetIgnorePhases(true).SetStringId(caster->GetTeam() == ALLIANCE ? "q54952_garrick" : "q59931_grimaxe"));
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Creature* survivor = FindCreatureIgnorePhase(caster, caster->GetTeam() == ALLIANCE ? "q54952_garrick" : "q59931_grimaxe", 5.0f);
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if (!survivor)
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return;
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