Core/EventProcessor: Wait for non deletable events to get deletable.

* Immediate deletion caused issues with the SpellEvent,
  so we delete it at one of the next update ticks now.
* Only affects the unforced cancellation of events.
* Ref #16675
This commit is contained in:
Naios
2016-07-03 00:06:49 +02:00
parent d68316fcd2
commit 1ad73212dc
4 changed files with 67 additions and 32 deletions

View File

@@ -20,20 +20,27 @@
#define __EVENTPROCESSOR_H
#include "Define.h"
#include <map>
class EventProcessor;
// Note. All times are in milliseconds here.
class TC_COMMON_API BasicEvent
{
friend class EventProcessor;
enum class AbortState : uint8
{
STATE_RUNNING,
STATE_ABORT_SCHEDULED,
STATE_ABORTED
};
public:
BasicEvent()
{
to_Abort = false;
m_addTime = 0;
m_execTime = 0;
}
: m_abortState(AbortState::STATE_RUNNING), m_addTime(0), m_execTime(0) { }
virtual ~BasicEvent() { } // override destructor to perform some actions on event removal
// this method executes when the event is triggered
@@ -45,8 +52,16 @@ class TC_COMMON_API BasicEvent
virtual void Abort(uint64 /*e_time*/) { } // this method executes when the event is aborted
bool to_Abort; // set by externals when the event is aborted, aborted events don't execute
// and get Abort call when deleted
// Aborts the event at the next update tick
void ScheduleAbort();
private:
void SetAborted();
bool IsRunning() const { return (m_abortState == AbortState::STATE_RUNNING); }
bool IsAbortScheduled() const { return (m_abortState == AbortState::STATE_ABORT_SCHEDULED); }
bool IsAborted() const { return (m_abortState == AbortState::STATE_ABORTED); }
AbortState m_abortState; // set by externals when the event is aborted, aborted events don't execute
// these can be used for time offset control
uint64 m_addTime; // time when the event was added to queue, filled by event handler
@@ -58,16 +73,17 @@ typedef std::multimap<uint64, BasicEvent*> EventList;
class TC_COMMON_API EventProcessor
{
public:
EventProcessor();
EventProcessor() : m_time(0) { }
~EventProcessor();
void Update(uint32 p_time);
void KillAllEvents(bool force);
void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
uint64 CalculateTime(uint64 t_offset) const;
protected:
uint64 m_time;
EventList m_events;
bool m_aborting;
};
#endif