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Core/Spells:
* Thunderstruck will now only proc from Thunder Clap * Bloodsurge will now only get triggered by Bloodthirst * The Bloodsurge proc effect will now get consumed by Slam * Silenced Unshackled Fury mastery console message spam * Meat Cleaver will now only proc from Whirlwind and Cleave * fixed Single-Minded Fury offhand attack effect for Slam
This commit is contained in:
@@ -61,7 +61,8 @@ enum WarriorSpells
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SPELL_WARRIOR_SECOND_WIND_TRIGGER_RANK_1 = 29841,
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SPELL_WARRIOR_SECOND_WIND_TRIGGER_RANK_2 = 29842,
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SPELL_WARRIOR_SHIELD_SLAM = 23922,
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SPELL_WARRIOR_SLAM = 50782,
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SPELL_WARRIOR_SLAM_MAIN_HAND = 50782,
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SPELL_WARRIOR_SLAM_OFF_HAND = 97992,
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SPELL_WARRIOR_SUNDER_ARMOR = 58567,
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SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1 = 12723,
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SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2 = 26654,
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@@ -79,7 +80,8 @@ enum WarriorSpells
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enum WarriorSpellIcons
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{
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WARRIOR_ICON_ID_SUDDEN_DEATH = 1989,
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WARRIOR_ICON_ID_BLOOD_AND_THUNDER = 5057
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WARRIOR_ICON_ID_BLOOD_AND_THUNDER = 5057,
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WARRIOR_ICON_ID_SINGLE_MINDED_FURY = 4975
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};
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@@ -679,36 +681,36 @@ class spell_warr_shattering_throw : public SpellScriptLoader
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};
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/// Updated 4.3.4
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class spell_warr_slam : public SpellScriptLoader
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class spell_warr_slam : public SpellScript
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{
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public:
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spell_warr_slam() : SpellScriptLoader("spell_warr_slam") { }
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PrepareSpellScript(spell_warr_slam);
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class spell_warr_slam_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_warr_slam_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo(
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{
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return ValidateSpellInfo({ SPELL_WARRIOR_SLAM });
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}
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SPELL_WARRIOR_SLAM_MAIN_HAND,
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SPELL_WARRIOR_SLAM_OFF_HAND
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});
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (GetHitUnit())
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GetCaster()->CastCustomSpell(SPELL_WARRIOR_SLAM, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetHitUnit(), TRIGGERED_FULL_MASK);
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (!caster)
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return;
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_warr_slam_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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Unit* target = GetHitUnit();
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caster->CastCustomSpell(SPELL_WARRIOR_SLAM_MAIN_HAND, SPELLVALUE_BASE_POINT0, GetEffectValue(), target, true);
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SpellScript* GetSpellScript() const override
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{
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return new spell_warr_slam_SpellScript();
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}
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if (caster->GetAuraEffect(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELLFAMILY_WARRIOR, WARRIOR_ICON_ID_SINGLE_MINDED_FURY, EFFECT_0))
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caster->CastCustomSpell(SPELL_WARRIOR_SLAM_OFF_HAND, SPELLVALUE_BASE_POINT0, GetEffectValue(), target, true);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_warr_slam::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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class spell_warr_second_wind_proc : public SpellScriptLoader
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@@ -1242,7 +1244,7 @@ void AddSC_warrior_spell_scripts()
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new spell_warr_shattering_throw();
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RegisterAuraScript(spell_warr_shield_specialization);
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RegisterSpellScript(spell_warr_shockwave);
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new spell_warr_slam();
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RegisterSpellScript(spell_warr_slam);
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RegisterAuraScript(spell_warr_strikes_of_opportunity);
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new spell_warr_sudden_death();
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new spell_warr_sweeping_strikes();
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