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Core/Misc: Replace NULL with nullptr
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@@ -184,7 +184,7 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint64 triggerFrom)
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return &EqualChanced[index];
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}
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return NULL;
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return nullptr;
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}
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// Main method to despawn a creature or gameobject in a pool
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