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DB/Creature: Remove UNIT_FLAG_STUNNED in more cases
Ref #25764
(cherry picked from commit 7b79adf5b1)
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@@ -197,6 +197,7 @@ struct npc_headless_horseman_head : public PassiveAI
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void HandleInitialSetup()
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{
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DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN);
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me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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_phase = PHASE_1;
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_events.SetPhase(PHASE_1);
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}
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@@ -206,7 +207,6 @@ struct npc_headless_horseman_head : public PassiveAI
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_events.Reset();
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me->GetMotionMaster()->Clear();
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HandleInitialSetup();
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me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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PassiveAI::JustReachedHome();
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}
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@@ -379,7 +379,6 @@ struct boss_thaddius : public BossAI
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me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true);
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ballLightningUnlocked = false;
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me->RemoveAura(SPELL_THADDIUS_INACTIVE_VISUAL);
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me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
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me->SetImmuneToPC(false);
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DoZoneInCombat();
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