mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Build: Merge common library and move database out of shared
This commit is contained in:
477
src/common/Collision/Maps/MapTree.cpp
Normal file
477
src/common/Collision/Maps/MapTree.cpp
Normal file
@@ -0,0 +1,477 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "VMapManager2.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "Log.h"
|
||||
#include "Errors.h"
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <limits>
|
||||
|
||||
using G3D::Vector3;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
|
||||
class MapRayCallback
|
||||
{
|
||||
public:
|
||||
MapRayCallback(ModelInstance* val): prims(val), hit(false) { }
|
||||
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
|
||||
{
|
||||
bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
|
||||
if (result)
|
||||
hit = true;
|
||||
return result;
|
||||
}
|
||||
bool didHit() { return hit; }
|
||||
protected:
|
||||
ModelInstance* prims;
|
||||
bool hit;
|
||||
};
|
||||
|
||||
class AreaInfoCallback
|
||||
{
|
||||
public:
|
||||
AreaInfoCallback(ModelInstance* val): prims(val) { }
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
TC_LOG_DEBUG("maps", "AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
|
||||
#endif
|
||||
prims[entry].intersectPoint(point, aInfo);
|
||||
}
|
||||
|
||||
ModelInstance* prims;
|
||||
AreaInfo aInfo;
|
||||
};
|
||||
|
||||
class LocationInfoCallback
|
||||
{
|
||||
public:
|
||||
LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) { }
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
TC_LOG_DEBUG("maps", "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
|
||||
#endif
|
||||
if (prims[entry].GetLocationInfo(point, locInfo))
|
||||
result = true;
|
||||
}
|
||||
|
||||
ModelInstance* prims;
|
||||
LocationInfo &locInfo;
|
||||
bool result;
|
||||
};
|
||||
|
||||
//=========================================================
|
||||
|
||||
std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
std::stringstream tilefilename;
|
||||
tilefilename.fill('0');
|
||||
tilefilename << std::setw(4) << mapID << '_';
|
||||
//tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile";
|
||||
tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile";
|
||||
return tilefilename.str();
|
||||
}
|
||||
|
||||
bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
|
||||
{
|
||||
AreaInfoCallback intersectionCallBack(iTreeValues);
|
||||
iTree.intersectPoint(pos, intersectionCallBack);
|
||||
if (intersectionCallBack.aInfo.result)
|
||||
{
|
||||
flags = intersectionCallBack.aInfo.flags;
|
||||
adtId = intersectionCallBack.aInfo.adtId;
|
||||
rootId = intersectionCallBack.aInfo.rootId;
|
||||
groupId = intersectionCallBack.aInfo.groupId;
|
||||
pos.z = intersectionCallBack.aInfo.ground_Z;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
|
||||
{
|
||||
LocationInfoCallback intersectionCallBack(iTreeValues, info);
|
||||
iTree.intersectPoint(pos, intersectionCallBack);
|
||||
return intersectionCallBack.result;
|
||||
}
|
||||
|
||||
StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) :
|
||||
iMapID(mapID), iIsTiled(false), iTreeValues(NULL),
|
||||
iNTreeValues(0), iBasePath(basePath)
|
||||
{
|
||||
if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\')
|
||||
{
|
||||
iBasePath.push_back('/');
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
//! Make sure to call unloadMap() to unregister acquired model references before destroying
|
||||
StaticMapTree::~StaticMapTree()
|
||||
{
|
||||
delete[] iTreeValues;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
/**
|
||||
If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true.
|
||||
Else, pMaxDist is not modified and returns false;
|
||||
*/
|
||||
|
||||
bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const
|
||||
{
|
||||
float distance = pMaxDist;
|
||||
MapRayCallback intersectionCallBack(iTreeValues);
|
||||
iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
|
||||
if (intersectionCallBack.didHit())
|
||||
pMaxDist = distance;
|
||||
return intersectionCallBack.didHit();
|
||||
}
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
|
||||
{
|
||||
float maxDist = (pos2 - pos1).magnitude();
|
||||
// return false if distance is over max float, in case of cheater teleporting to the end of the universe
|
||||
if (maxDist == std::numeric_limits<float>::max() || !std::isfinite(maxDist))
|
||||
return false;
|
||||
|
||||
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
|
||||
ASSERT(maxDist < std::numeric_limits<float>::max());
|
||||
// prevent NaN values which can cause BIH intersection to enter infinite loop
|
||||
if (maxDist < 1e-10f)
|
||||
return true;
|
||||
// direction with length of 1
|
||||
G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
|
||||
if (getIntersectionTime(ray, maxDist, true))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
//=========================================================
|
||||
/**
|
||||
When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
|
||||
Return the hit pos or the original dest pos
|
||||
*/
|
||||
|
||||
bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
|
||||
{
|
||||
bool result=false;
|
||||
float maxDist = (pPos2 - pPos1).magnitude();
|
||||
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
|
||||
ASSERT(maxDist < std::numeric_limits<float>::max());
|
||||
// prevent NaN values which can cause BIH intersection to enter infinite loop
|
||||
if (maxDist < 1e-10f)
|
||||
{
|
||||
pResultHitPos = pPos2;
|
||||
return false;
|
||||
}
|
||||
Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
|
||||
G3D::Ray ray(pPos1, dir);
|
||||
float dist = maxDist;
|
||||
if (getIntersectionTime(ray, dist, false))
|
||||
{
|
||||
pResultHitPos = pPos1 + dir * dist;
|
||||
if (pModifyDist < 0)
|
||||
{
|
||||
if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
|
||||
{
|
||||
pResultHitPos = pResultHitPos + dir*pModifyDist;
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pPos1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pResultHitPos + dir*pModifyDist;
|
||||
}
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pPos2;
|
||||
result = false;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const
|
||||
{
|
||||
float height = G3D::finf();
|
||||
Vector3 dir = Vector3(0, 0, -1);
|
||||
G3D::Ray ray(pPos, dir); // direction with length of 1
|
||||
float maxDist = maxSearchDist;
|
||||
if (getIntersectionTime(ray, maxDist, false))
|
||||
{
|
||||
height = pPos.z - maxDist;
|
||||
}
|
||||
return(height);
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
std::string basePath = vmapPath;
|
||||
if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\')
|
||||
basePath.push_back('/');
|
||||
std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
|
||||
bool success = true;
|
||||
FILE* rf = fopen(fullname.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
/// @todo check magic number when implemented...
|
||||
char tiled;
|
||||
char chunk[8];
|
||||
if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
|
||||
{
|
||||
fclose(rf);
|
||||
return false;
|
||||
}
|
||||
if (tiled)
|
||||
{
|
||||
std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (!tf)
|
||||
success = false;
|
||||
else
|
||||
{
|
||||
if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
|
||||
success = false;
|
||||
fclose(tf);
|
||||
}
|
||||
}
|
||||
fclose(rf);
|
||||
return success;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
|
||||
{
|
||||
VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
|
||||
bool success = false;
|
||||
std::string fullname = iBasePath + fname;
|
||||
FILE* rf = fopen(fullname.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
|
||||
char chunk[8];
|
||||
char tiled = '\0';
|
||||
|
||||
if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 &&
|
||||
readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf))
|
||||
{
|
||||
iNTreeValues = iTree.primCount();
|
||||
iTreeValues = new ModelInstance[iNTreeValues];
|
||||
success = readChunk(rf, chunk, "GOBJ", 4);
|
||||
}
|
||||
|
||||
iIsTiled = tiled != '\0';
|
||||
|
||||
// global model spawns
|
||||
// only non-tiled maps have them, and if so exactly one (so far at least...)
|
||||
ModelSpawn spawn;
|
||||
#ifdef VMAP_DEBUG
|
||||
TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
|
||||
#endif
|
||||
if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
|
||||
{
|
||||
WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
|
||||
VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
|
||||
if (model)
|
||||
{
|
||||
// assume that global model always is the first and only tree value (could be improved...)
|
||||
iTreeValues[0] = ModelInstance(spawn, model);
|
||||
iLoadedSpawns[0] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
success = false;
|
||||
VMAP_ERROR_LOG("misc", "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
fclose(rf);
|
||||
return success;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void StaticMapTree::UnloadMap(VMapManager2* vm)
|
||||
{
|
||||
for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
|
||||
{
|
||||
iTreeValues[i->first].setUnloaded();
|
||||
for (uint32 refCount = 0; refCount < i->second; ++refCount)
|
||||
vm->releaseModelInstance(iTreeValues[i->first].name);
|
||||
}
|
||||
iLoadedSpawns.clear();
|
||||
iLoadedTiles.clear();
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
|
||||
{
|
||||
if (!iIsTiled)
|
||||
{
|
||||
// currently, core creates grids for all maps, whether it has terrain tiles or not
|
||||
// so we need "fake" tile loads to know when we can unload map geometry
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = false;
|
||||
return true;
|
||||
}
|
||||
if (!iTreeValues)
|
||||
{
|
||||
VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
|
||||
return false;
|
||||
}
|
||||
bool result = true;
|
||||
|
||||
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (tf)
|
||||
{
|
||||
char chunk[8];
|
||||
|
||||
if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
|
||||
result = false;
|
||||
uint32 numSpawns = 0;
|
||||
if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
for (uint32 i=0; i<numSpawns && result; ++i)
|
||||
{
|
||||
// read model spawns
|
||||
ModelSpawn spawn;
|
||||
result = ModelSpawn::readFromFile(tf, spawn);
|
||||
if (result)
|
||||
{
|
||||
// acquire model instance
|
||||
WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
|
||||
if (!model)
|
||||
VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
|
||||
|
||||
// update tree
|
||||
uint32 referencedVal;
|
||||
|
||||
if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
|
||||
{
|
||||
if (!iLoadedSpawns.count(referencedVal))
|
||||
{
|
||||
if (referencedVal > iNTreeValues)
|
||||
{
|
||||
VMAP_ERROR_LOG("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, tilefile.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
iTreeValues[referencedVal] = ModelInstance(spawn, model);
|
||||
iLoadedSpawns[referencedVal] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++iLoadedSpawns[referencedVal];
|
||||
#ifdef VMAP_DEBUG
|
||||
if (iTreeValues[referencedVal].ID != spawn.ID)
|
||||
TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
|
||||
else if (iTreeValues[referencedVal].name != spawn.name)
|
||||
TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = true;
|
||||
fclose(tf);
|
||||
}
|
||||
else
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
|
||||
{
|
||||
uint32 tileID = packTileID(tileX, tileY);
|
||||
loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
|
||||
if (tile == iLoadedTiles.end())
|
||||
{
|
||||
VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
|
||||
return;
|
||||
}
|
||||
if (tile->second) // file associated with tile
|
||||
{
|
||||
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (tf)
|
||||
{
|
||||
bool result=true;
|
||||
char chunk[8];
|
||||
if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
|
||||
result = false;
|
||||
uint32 numSpawns;
|
||||
if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
for (uint32 i=0; i<numSpawns && result; ++i)
|
||||
{
|
||||
// read model spawns
|
||||
ModelSpawn spawn;
|
||||
result = ModelSpawn::readFromFile(tf, spawn);
|
||||
if (result)
|
||||
{
|
||||
// release model instance
|
||||
vm->releaseModelInstance(spawn.name);
|
||||
|
||||
// update tree
|
||||
uint32 referencedNode;
|
||||
|
||||
if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
else
|
||||
{
|
||||
if (!iLoadedSpawns.count(referencedNode))
|
||||
VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
|
||||
else if (--iLoadedSpawns[referencedNode] == 0)
|
||||
{
|
||||
iTreeValues[referencedNode].setUnloaded();
|
||||
iLoadedSpawns.erase(referencedNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(tf);
|
||||
}
|
||||
}
|
||||
iLoadedTiles.erase(tile);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user