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Core/Build: Merge common library and move database out of shared
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196
src/server/database/Database/DatabaseLoader.cpp
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196
src/server/database/Database/DatabaseLoader.cpp
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DatabaseLoader.h"
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#include "DBUpdater.h"
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#include "Config.h"
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#include <mysqld_error.h>
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DatabaseLoader::DatabaseLoader(std::string const& logger, uint32 const defaultUpdateMask)
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: _logger(logger), _autoSetup(sConfigMgr->GetBoolDefault("Updates.AutoSetup", true)),
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_updateFlags(sConfigMgr->GetIntDefault("Updates.EnableDatabases", defaultUpdateMask))
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{
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}
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template <class T>
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DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::string const& name)
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{
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bool const updatesEnabledForThis = DBUpdater<T>::IsEnabled(_updateFlags);
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_open.push(std::make_pair([this, name, updatesEnabledForThis, &pool]() -> bool
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{
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std::string const dbString = sConfigMgr->GetStringDefault(name + "DatabaseInfo", "");
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if (dbString.empty())
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{
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TC_LOG_ERROR(_logger.c_str(), "Database %s not specified in configuration file!", name.c_str());
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return false;
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}
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uint8 const asyncThreads = uint8(sConfigMgr->GetIntDefault(name + "Database.WorkerThreads", 1));
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if (asyncThreads < 1 || asyncThreads > 32)
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{
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TC_LOG_ERROR(_logger.c_str(), "%s database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.", name.c_str());
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return false;
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}
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uint8 const synchThreads = uint8(sConfigMgr->GetIntDefault(name + "Database.SynchThreads", 1));
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pool.SetConnectionInfo(dbString, asyncThreads, synchThreads);
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if (uint32 error = pool.Open())
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{
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// Database does not exist
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if ((error == ER_BAD_DB_ERROR) && updatesEnabledForThis && _autoSetup)
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{
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// Try to create the database and connect again if auto setup is enabled
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if (DBUpdater<T>::Create(pool) && (!pool.Open()))
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error = 0;
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}
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// If the error wasn't handled quit
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if (error)
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{
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TC_LOG_ERROR("sql.driver", "\nDatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
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"for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", name.c_str());
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return false;
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}
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}
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return true;
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},
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[&pool]()
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{
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pool.Close();
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}));
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// Populate and update only if updates are enabled for this pool
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if (updatesEnabledForThis)
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{
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_populate.push([this, name, &pool]() -> bool
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{
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if (!DBUpdater<T>::Populate(pool))
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{
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TC_LOG_ERROR(_logger.c_str(), "Could not populate the %s database, see log for details.", name.c_str());
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return false;
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}
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return true;
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});
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_update.push([this, name, &pool]() -> bool
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{
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if (!DBUpdater<T>::Update(pool))
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{
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TC_LOG_ERROR(_logger.c_str(), "Could not update the %s database, see log for details.", name.c_str());
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return false;
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}
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return true;
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});
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}
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_prepare.push([this, name, &pool]() -> bool
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{
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if (!pool.PrepareStatements())
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{
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TC_LOG_ERROR(_logger.c_str(), "Could not prepare statements of the %s database, see log for details.", name.c_str());
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return false;
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}
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return true;
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});
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return *this;
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}
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bool DatabaseLoader::Load()
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{
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if (!_updateFlags)
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TC_LOG_INFO("sql.updates", "Automatic database updates are disabled for all databases!");
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if (!OpenDatabases())
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return false;
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if (!PopulateDatabases())
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return false;
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if (!UpdateDatabases())
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return false;
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if (!PrepareStatements())
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return false;
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return true;
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}
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bool DatabaseLoader::OpenDatabases()
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{
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while (!_open.empty())
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{
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std::pair<Predicate, std::function<void()>> const load = _open.top();
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if (load.first())
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_close.push(load.second);
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else
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{
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// Close all loaded databases
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while (!_close.empty())
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{
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_close.top()();
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_close.pop();
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}
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return false;
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}
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_open.pop();
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}
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return true;
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}
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// Processes the elements of the given stack until a predicate returned false.
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bool DatabaseLoader::Process(std::stack<Predicate>& stack)
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{
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while (!stack.empty())
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{
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if (!stack.top()())
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return false;
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stack.pop();
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}
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return true;
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}
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bool DatabaseLoader::PopulateDatabases()
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{
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return Process(_populate);
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}
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bool DatabaseLoader::UpdateDatabases()
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{
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return Process(_update);
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}
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bool DatabaseLoader::PrepareStatements()
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{
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return Process(_prepare);
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}
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template
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DatabaseLoader& DatabaseLoader::AddDatabase<LoginDatabaseConnection>(DatabaseWorkerPool<LoginDatabaseConnection>& pool, std::string const& name);
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template
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DatabaseLoader& DatabaseLoader::AddDatabase<WorldDatabaseConnection>(DatabaseWorkerPool<WorldDatabaseConnection>& pool, std::string const& name);
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template
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DatabaseLoader& DatabaseLoader::AddDatabase<CharacterDatabaseConnection>(DatabaseWorkerPool<CharacterDatabaseConnection>& pool, std::string const& name);
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template
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DatabaseLoader& DatabaseLoader::AddDatabase<HotfixDatabaseConnection>(DatabaseWorkerPool<HotfixDatabaseConnection>& pool, std::string const& name);
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