*Improvements in map managing.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-01 00:20:32 +02:00
parent 0db1fd6c26
commit 1d96091d2a
24 changed files with 276 additions and 305 deletions

View File

@@ -316,10 +316,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
// this must help in case next save after mass player load after server startup
m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
clearResurrectRequestData();
memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
@@ -485,6 +481,10 @@ Player::~Player ()
// it must be unloaded already in PlayerLogout and accessed only for loggined player
//m_social = NULL;
// Remove reference to map if still exists
if (FindMap())
ResetMap();
// Note: buy back item already deleted from DB when player was saved
for(uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
{
@@ -548,7 +548,6 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
m_items[i] = NULL;
SetLocationMapId(info->mapId);
Relocate(info->positionX,info->positionY,info->positionZ);
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
@@ -558,7 +557,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
return false;
}
SetMap(MapManager::Instance().CreateMap(info->mapId, this));
SetMap(MapManager::Instance().CreateMap(info->mapId, this, 0));
uint8 powertype = cEntry->powerType;
@@ -4360,7 +4359,7 @@ void Player::CreateCorpse()
corpse->SaveToDB();
// register for player, but not show
ObjectAccessor::Instance().AddCorpse(corpse);
ObjectAccessor::Instance().AddCorpse(corpse, corpse->GetMapId(), corpse->GetInstanceId());
}
void Player::SpawnCorpseBones()
@@ -14253,7 +14252,12 @@ bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid )
m_name = fields[2].GetCppString();
Relocate(fields[3].GetFloat(),fields[4].GetFloat(),fields[5].GetFloat());
SetLocationMapId(fields[6].GetUInt32());
Map *map = MapManager::Instance().CreateMap(fields[6].GetUInt32(), this, 0);
SetMap(map);
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
// this must help in case next save after mass player load after server startup
m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
// the instance id is not needed at character enum
@@ -14560,14 +14564,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
uint32 transGUID = fields[31].GetUInt32();
Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat());
SetLocationMapId(fields[16].GetUInt32());
SetDifficulty(fields[39].GetUInt32()); // may be changed in _LoadGroup
SetLocationInstanceId(fields[47].GetFloat());
_LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP));
_LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
@@ -14596,35 +14594,42 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
_LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
// load player map related values
uint32 transGUID = fields[31].GetUInt32();
Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat());
uint32 mapId = fields[16].GetUInt32();
uint32 instanceId = fields[41].GetFloat();
std::string taxi_nodes = fields[38].GetCppString();
MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
if(!IsPositionValid())
{
sLog.outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
RelocateToHomebind();
RelocateToHomebind(mapId);
transGUID = 0;
instanceId = 0;
m_movementInfo.t_x = 0.0f;
m_movementInfo.t_y = 0.0f;
m_movementInfo.t_z = 0.0f;
m_movementInfo.t_o = 0.0f;
}
uint32 bgid = fields[41].GetUInt32();
uint32 bgteam = fields[42].GetUInt32();
if(bgid) //saved in BattleGround
// Player was saved in Arena or Bg
else if (mapEntry && mapEntry->IsBattleGroundOrArena())
{
// Get Entry Point(bg master) or Homebind
SetBattleGroundEntryPoint(fields[43].GetUInt32(),fields[44].GetFloat(),fields[45].GetFloat(),fields[46].GetFloat(),fields[47].GetFloat());
// check entry point and fix to homebind if need
MapEntry const* mapEntry = sMapStore.LookupEntry(m_bgEntryPoint.mapid);
if(!mapEntry || mapEntry->Instanceable() || !MapManager::IsValidMapCoord(m_bgEntryPoint))
MapEntry const* bgEntry = sMapStore.LookupEntry(m_bgEntryPoint.mapid);
if(!bgEntry || bgEntry->Instanceable() || !MapManager::IsValidMapCoord(m_bgEntryPoint))
SetBattleGroundEntryPoint(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ,0.0f);
BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(bgid, BATTLEGROUND_TYPE_NONE);
// Bg still exists - join it!
BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(instanceId, BATTLEGROUND_TYPE_NONE);
if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
{
uint32 bgteam = fields[42].GetUInt32();
BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
AddBattleGroundQueueId(bgQueueTypeId);
@@ -14637,34 +14642,21 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
}
// Bg was not found - go to Entry Point
else
{
// Do not look for instance if bg not found
instanceId = 0;
const WorldLocation& _loc = GetBattleGroundEntryPoint();
SetLocationMapId(_loc.mapid);
mapId = _loc.mapid;
Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
//RemoveArenaAuras(true);
}
}
else
else if (transGUID != 0)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
// if server restart after player save in BG or area
// player can have current coordinates in to BG/Arean map, fix this
if(!mapEntry || mapEntry->IsBattleGroundOrArena())
{
// return to BG master
SetLocationMapId(fields[43].GetUInt32());
Relocate(fields[44].GetFloat(),fields[45].GetFloat(),fields[46].GetFloat(),fields[47].GetFloat());
// There are no transports on instances
assert (!instanceId);
// check entry point and fix to homebind if need
mapEntry = sMapStore.LookupEntry(GetMapId());
if(!mapEntry || mapEntry->IsBattleGroundOrArena() || !IsPositionValid())
RelocateToHomebind();
}
}
if (transGUID != 0)
{
m_movementInfo.t_x = fields[27].GetFloat();
m_movementInfo.t_y = fields[28].GetFloat();
m_movementInfo.t_z = fields[29].GetFloat();
@@ -14680,7 +14672,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o);
RelocateToHomebind();
RelocateToHomebind(mapId);
m_movementInfo.t_x = 0.0f;
m_movementInfo.t_y = 0.0f;
@@ -14689,111 +14681,135 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
transGUID = 0;
}
}
if (transGUID != 0)
{
for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
{
if( (*iter)->GetGUIDLow() == transGUID)
{
MapEntry const* transMapEntry = sMapStore.LookupEntry((*iter)->GetMapId());
// client without expansion support
if(GetSession()->Expansion() < transMapEntry->Expansion())
{
sLog.outDebug("Player %s using client without required expansion tried login at transport at non accessible map %u", GetName(), (*iter)->GetMapId());
break;
}
m_transport = *iter;
m_transport->AddPassenger(this);
SetLocationMapId(m_transport->GetMapId());
break;
}
}
if(!m_transport)
{
sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.",
guid,transGUID);
RelocateToHomebind();
m_movementInfo.t_x = 0.0f;
m_movementInfo.t_y = 0.0f;
m_movementInfo.t_z = 0.0f;
m_movementInfo.t_o = 0.0f;
transGUID = 0;
}
}
else // not transport case
{
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
// client without expansion support
if(GetSession()->Expansion() < mapEntry->Expansion())
{
sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), GetMapId());
RelocateToHomebind();
}
}
// In some old saves players' instance id are not correctly ordered
// This fixes the crash. But it is not needed for a new db
if(InstanceSave *pSave = GetInstanceSave(GetMapId()))
if(pSave->GetInstanceId() != GetInstanceId())
SetLocationInstanceId(pSave->GetInstanceId());
// NOW player must have valid map
// load the player's map here if it's not already loaded
Map *map = MapManager::Instance().CreateMap(GetMapId(), this);
if (!map)
{
AreaTrigger const* at = objmgr.GetGoBackTrigger(GetMapId());
if(at)
{
SetLocationMapId(at->target_mapId);
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
}
else
{
RelocateToHomebind();
sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
{
if( (*iter)->GetGUIDLow() == transGUID)
{
m_transport = *iter;
m_transport->AddPassenger(this);
mapId = (m_transport->GetMapId());
break;
}
}
if(!m_transport)
{
sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.",
guid,transGUID);
RelocateToHomebind(mapId);
m_movementInfo.t_x = 0.0f;
m_movementInfo.t_y = 0.0f;
m_movementInfo.t_z = 0.0f;
m_movementInfo.t_o = 0.0f;
transGUID = 0;
}
}
}
else if (!taxi_nodes.empty()) // Taxi Flight path loaded from db
{
// There are no flightpaths in instances
assert (!instanceId);
if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
{
// problems with taxi path loading
TaxiNodesEntry const* nodeEntry = NULL;
if(uint32 node_id = m_taxi.GetTaxiSource())
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
if(!nodeEntry) // don't know taxi start node, to homebind
{
sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
RelocateToHomebind(mapId);
}
else // have start node, to it
{
sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow());
mapId = nodeEntry->map_id;
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
}
}
// Taxi path loading succesfull
else if(uint32 node_id = m_taxi.GetTaxiSource())
{
// save source node as recall coord to prevent recall and fall from sky
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
Relocate(nodeEntry->x,nodeEntry->y,nodeEntry->z,0);
mapId = nodeEntry->map_id;
// flight will started later
}
}
// Map could be changed before
mapEntry = sMapStore.LookupEntry(mapId);
// client without expansion support
if(GetSession()->Expansion() < mapEntry->Expansion())
{
sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId);
RelocateToHomebind(mapId);
instanceId = 0;
}
// NOW player must have valid map
// load the player's map here if it's not already loaded
Map *map = MapManager::Instance().CreateMap(mapId, this, instanceId);
if (!map)
{
instanceId = 0;
AreaTrigger const* at = objmgr.GetGoBackTrigger(mapId);
if(at)
{
sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
mapId = at->target_mapId;
}
else
{
sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
RelocateToHomebind(mapId);
}
map = MapManager::Instance().CreateMap(GetMapId(), this);
map = MapManager::Instance().CreateMap(mapId, this, 0);
if(!map)
{
sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
delete result;
return false;
/*SetMapId(info->mapId);
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
mapId = info->mapId;
Relocate(info->positionX,info->positionY,info->positionZ,0.0f);
map = GetMap();
if(!map)
sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
map = MapManager::Instance().CreateMap(mapId, this, 0);
if (!map)
{
sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
sLog.outError("CRASH.");
assert(false);
}*/
sLog.outError("ERROR: Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
delete result;
return false;
}
}
}
// if the player is in an instance and it has been reset in the meantime teleport him to the entrance
if(instanceId && !sInstanceSaveManager.GetInstanceSave(instanceId))
{
AreaTrigger const* at = objmgr.GetMapEntranceTrigger(mapId);
if(at)
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
else
{
sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId);
RelocateToHomebind(mapId);
instanceId = 0;
}
}
SetMap(map);
// if the player is in an instance and it has been reset in the meantime teleport him to the entrance
if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId()))
{
AreaTrigger const* at = objmgr.GetMapEntranceTrigger(GetMapId());
if(at)
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
else
sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), GetMapId());
}
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
// this must help in case next save after mass player load after server startup
m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
SaveRecallPosition();
@@ -14863,8 +14879,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
std::string taxi_nodes = fields[38].GetCppString();
delete result;
// clear channel spell data (if saved at channel spell casting)
@@ -14950,46 +14964,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
}
// Not finish taxi flight path
if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
{
// problems with taxi path loading
TaxiNodesEntry const* nodeEntry = NULL;
if(uint32 node_id = m_taxi.GetTaxiSource())
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
if(!nodeEntry) // don't know taxi start node, to homebind
{
sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
RelocateToHomebind();
}
else // have start node, to it
{
sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow());
SetLocationMapId(nodeEntry->map_id);
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
}
//we can be relocated from taxi and still have an outdated Map pointer!
//so we need to get a new Map pointer!
SetMap(MapManager::Instance().CreateMap(GetMapId(), this));
SaveRecallPosition(); // save as recall also to prevent recall and fall from sky
m_taxi.ClearTaxiDestinations();
}
else if(uint32 node_id = m_taxi.GetTaxiSource())
{
// save source node as recall coord to prevent recall and fall from sky
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
m_recallMap = nodeEntry->map_id;
m_recallX = nodeEntry->x;
m_recallY = nodeEntry->y;
m_recallZ = nodeEntry->z;
// flight will started later
}
// has to be called after last Relocate() in Player::LoadFromDB
SetFallInformation(0, GetPositionZ());
@@ -21412,3 +21386,15 @@ void Player::SendClearCooldown( uint32 spell_id, Unit* target )
data << uint64(target->GetGUID());
SendDirectMessage(&data);
}
void Player::ResetMap()
{
// this may be called during Map::Update
// after decrement+unlink, ++m_mapRefIter will continue correctly
// when the first element of the list is being removed
// nocheck_prev will return the padding element of the RefManager
// instead of NULL in the case of prev
GetMap()->UpdateIteratorBack(this);
Unit::ResetMap();
GetMapRef().unlink();
}