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Core/Misc: Do not apply Deserter debuff to players teleported from the battleground by gm command (.appear/.summon).
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@@ -384,16 +384,6 @@ public:
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handler->SetSentErrorMessage(true);
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return false;
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}
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// if both players are in different bgs
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else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
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_player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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_player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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if (!_player->GetMap()->IsBattlegroundOrArena())
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_player->SetBattlegroundEntryPoint();
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}
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else if (map->IsDungeon())
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{
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@@ -442,6 +432,19 @@ public:
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handler->PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
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if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
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_player->LeaveBattleground(false, true);
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if (map->IsBattlegroundOrArena())
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{
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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_player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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if (!_player->GetMap()->IsBattlegroundOrArena())
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_player->SetBattlegroundEntryPoint();
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}
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// stop flight if need
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if (_player->IsInFlight())
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_player->FinishTaxiFlight();
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@@ -472,6 +475,9 @@ public:
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if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, targetGuid))
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return false;
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if (_player->GetBattlegroundId())
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_player->LeaveBattleground(false, true);
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// stop flight if need
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if (_player->IsInFlight())
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_player->FinishTaxiFlight();
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@@ -526,18 +532,8 @@ public:
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handler->SetSentErrorMessage(true);
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return false;
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}
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// if both players are in different bgs
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else if (target->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
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target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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target->SetBattlegroundId(_player->GetBattlegroundId(), _player->GetBattlegroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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if (!target->GetMap()->IsBattlegroundOrArena())
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target->SetBattlegroundEntryPoint();
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}
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else if (map->Instanceable())
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else if (map->IsDungeon())
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{
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Map* targetMap = target->GetMap();
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Player* targetGroupLeader = nullptr;
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@@ -566,6 +562,19 @@ public:
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if (handler->needReportToTarget(target))
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ChatHandler(target->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
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if (target->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
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target->LeaveBattleground(false, true);
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if (map->IsBattlegroundOrArena())
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{
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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target->SetBattlegroundId(_player->GetBattlegroundId(), _player->GetBattlegroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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if (!target->GetMap()->IsBattlegroundOrArena())
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target->SetBattlegroundEntryPoint();
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}
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// stop flight if need
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if (_player->IsInFlight())
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_player->FinishTaxiFlight();
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