mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
Scripts/Draenor: Implemented Garrison V1 Alliance enter/exit (#29550)
This commit is contained in:
79
src/server/scripts/Draenor/Garrison/garrison_generic.cpp
Normal file
79
src/server/scripts/Draenor/Garrison/garrison_generic.cpp
Normal file
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AreaTrigger.h"
|
||||
#include "AreaTriggerAI.h"
|
||||
#include "Garrison.h"
|
||||
#include "Map.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "Unit.h"
|
||||
|
||||
// XX - Garrison enter AreaTrigger
|
||||
struct at_garrison_enter : AreaTriggerAI
|
||||
{
|
||||
at_garrison_enter(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { }
|
||||
|
||||
void OnInitialize() override
|
||||
{
|
||||
at->setActive(true); // has to be active, otherwise the at is no longer updated before we are able to leave it
|
||||
}
|
||||
|
||||
void OnUnitEnter(Unit* unit) override
|
||||
{
|
||||
Player* player = unit->ToPlayer();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
Garrison* garrison = player->GetGarrison();
|
||||
if (!garrison)
|
||||
return;
|
||||
|
||||
garrison->Enter();
|
||||
}
|
||||
};
|
||||
|
||||
// XX - Garrison exit AreaTrigger
|
||||
struct at_garrison_exit : AreaTriggerAI
|
||||
{
|
||||
at_garrison_exit(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { }
|
||||
|
||||
void OnInitialize() override
|
||||
{
|
||||
at->setActive(true); // has to be active, otherwise the at is no longer updated before we are able to leave it
|
||||
}
|
||||
|
||||
void OnUnitExit(Unit* unit) override
|
||||
{
|
||||
Player* player = unit->ToPlayer();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
Garrison* garrison = player->GetGarrison();
|
||||
if (!garrison)
|
||||
return;
|
||||
|
||||
garrison->Leave();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_garrison_generic()
|
||||
{
|
||||
// AreaTrigger
|
||||
RegisterAreaTriggerAI(at_garrison_enter);
|
||||
RegisterAreaTriggerAI(at_garrison_exit);
|
||||
}
|
||||
@@ -18,6 +18,7 @@
|
||||
// This is where scripts' loading functions should be declared:
|
||||
void AddSC_assault_on_the_dark_portal();
|
||||
void AddSC_draenor_shadowmoon_valley();
|
||||
void AddSC_garrison_generic();
|
||||
|
||||
// The name of this function should match:
|
||||
// void Add${NameOfDirectory}Scripts()
|
||||
@@ -25,4 +26,5 @@ void AddDraenorScripts()
|
||||
{
|
||||
AddSC_assault_on_the_dark_portal();
|
||||
AddSC_draenor_shadowmoon_valley();
|
||||
AddSC_garrison_generic();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user