diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 85b37abaf3c..17b06cfc1cd 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -495,6 +495,7 @@ struct GameObjectTemplate { switch (type) { + case GAMEOBJECT_TYPE_BUTTON: return button.linkedTrap; case GAMEOBJECT_TYPE_CHEST: return chest.linkedTrapId; case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.linkedTrapId; case GAMEOBJECT_TYPE_GOOBER: return goober.linkedTrapId;