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Core/Objects: Added grid searchers for SceneObject and Conversation
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@@ -4647,7 +4647,7 @@ struct at_briarpatch_to_plains : AreaTriggerAI
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std::vector<WorldObject*> objs;
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Trinity::ObjectEntryAndPrivateOwnerIfExistsCheck check(player->GetGUID(), conversationId);
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Trinity::WorldObjectListSearcher searcher(PhasingHandler::GetAlwaysVisiblePhaseShift(), objs, check, GRID_MAP_TYPE_MASK_CONVERSATION);
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Trinity::ConversationListSearcher searcher(PhasingHandler::GetAlwaysVisiblePhaseShift(), objs, check);
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Cell::VisitGridObjects(player, searcher, 100.0f);
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if (objs.empty())
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