Re-commit 262 due to EOL issues. (no difference from 262)

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-20 16:16:57 -06:00
parent 0b61584e1b
commit 1e997b95cc
359 changed files with 2730 additions and 2144 deletions

View File

@@ -24,47 +24,46 @@ class Map;
class Unit;
class WorldObject;
#define MAX_SCRIPTS 1000 //72 bytes each (approx 71kb)
#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb)
#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>"
struct Script
{
Script() :
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
pGOChooseReward(NULL),pReceiveEmote(NULL),pItemUse(NULL), GetAI(NULL), GetInstanceData(NULL)
{}
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
pGOChooseReward(NULL),pReceiveEmote(NULL),pItemUse(NULL), GetAI(NULL), GetInstanceData(NULL)
{}
std::string Name;
std::string Name;
// Quest/gossip Methods to be scripted
bool (*pGossipHello )(Player*, Creature*);
bool (*pQuestAccept )(Player*, Creature*, Quest const* );
bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 );
bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* );
bool (*pQuestSelect )(Player*, Creature*, Quest const* );
bool (*pQuestComplete )(Player*, Creature*, Quest const* );
uint32 (*pNPCDialogStatus )(Player*, Creature* );
uint32 (*pGODialogStatus )(Player *player, GameObject * _GO );
bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 );
bool (*pItemHello )(Player*, Item*, Quest const* );
bool (*pGOHello )(Player*, GameObject* );
bool (*pAreaTrigger )(Player*, AreaTriggerEntry* );
bool (*pItemQuestAccept )(Player*, Item *, Quest const* );
bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* );
bool (*pGOChooseReward )(Player*, GameObject*_GO, Quest const*, uint32 );
bool (*pReceiveEmote )(Player*, Creature*, uint32 );
bool (*pItemUse )(Player*, Item*, SpellCastTargets const& );
//Methods to be scripted
bool (*pGossipHello )(Player*, Creature*);
bool (*pQuestAccept )(Player*, Creature*, Quest const* );
bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 );
bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* );
bool (*pQuestSelect )(Player*, Creature*, Quest const* );
bool (*pQuestComplete )(Player*, Creature*, Quest const* );
uint32 (*pNPCDialogStatus )(Player*, Creature* );
uint32 (*pGODialogStatus )(Player*, GameObject * _GO );
bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 );
bool (*pItemHello )(Player*, Item*, Quest const* );
bool (*pGOHello )(Player*, GameObject* );
bool (*pAreaTrigger )(Player*, AreaTriggerEntry* );
bool (*pItemQuestAccept )(Player*, Item *, Quest const* );
bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* );
bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 );
bool (*pReceiveEmote )(Player*, Creature*, uint32 );
bool (*pItemUse )(Player*, Item*, SpellCastTargets const& );
CreatureAI* (*GetAI)(Creature*);
InstanceData* (*GetInstanceData)(Map*);
CreatureAI* (*GetAI)(Creature*);
InstanceData* (*GetInstanceData)(Map*);
void RegisterSelf();
};
extern int nrscripts;
extern Script *m_scripts[MAX_SCRIPTS];
//Generic scripting text function
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL);