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Scripts/ICC: move Sister Svalna to her own file
I've almost guttered her, so lets try it more gently this time
This commit is contained in:
1272
src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
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1272
src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
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@@ -15,14 +15,15 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "ScriptMgr.h"
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#include "icecrown_citadel.h"
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#include "GameObject.h"
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#include "GameObject.h"
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#include "GameObjectAI.h"
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#include "GameObjectAI.h"
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#include "icecrown_citadel.h"
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#include "InstanceScript.h"
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#include "InstanceScript.h"
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#include "Player.h"
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#include "Player.h"
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#include "ScriptedGossip.h"
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#include "ScriptedGossip.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "Spell.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "SpellMgr.h"
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static std::vector<uint32> const TeleportSpells =
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static std::vector<uint32> const TeleportSpells =
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@@ -94,11 +95,11 @@ class at_frozen_throne_teleport : public AreaTriggerScript
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}
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}
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if (InstanceScript* instance = player->GetInstanceScript())
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if (InstanceScript* instance = player->GetInstanceScript())
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if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE &&
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{
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instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE &&
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if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE &&
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instance->GetBossState(DATA_SINDRAGOSA) == DONE &&
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instance->GetBossState(DATA_SINDRAGOSA) == DONE && instance->GetBossState(DATA_THE_LICH_KING) != IN_PROGRESS)
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instance->GetBossState(DATA_THE_LICH_KING) != IN_PROGRESS)
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player->CastSpell(player, FROZEN_THRONE_TELEPORT, true);
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player->CastSpell(player, FROZEN_THRONE_TELEPORT, true);
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}
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return true;
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return true;
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}
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}
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@@ -21,24 +21,10 @@
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#include "CreatureAIImpl.h"
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#include "CreatureAIImpl.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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struct Position;
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enum TriggerCastFlags : uint32;
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#define ICCScriptName "instance_icecrown_citadel"
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#define ICCScriptName "instance_icecrown_citadel"
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#define DataHeader "IC"
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#define DataHeader "IC"
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uint32 const EncounterCount = 13;
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uint32 const EncounterCount = 13;
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uint32 const WeeklyNPCs = 9;
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uint32 const MaxHeroicAttempts = 50;
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// Defined in boss_valithria_dreamwalker.cpp
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extern Position const ValithriaSpawnPos;
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// Defined in boss_sindragosa.cpp
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extern Position const SindragosaSpawnPos;
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// Defined in boss_the_lich_king.cpp
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extern Position const TerenasSpawn;
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extern Position const TerenasSpawnHeroic;
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extern Position const SpiritWardenSpawn;
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// Shared spells used by more than one script
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// Shared spells used by more than one script
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enum ICSharedSpells
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enum ICSharedSpells
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@@ -547,6 +533,21 @@ enum ICAreaIds
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AREA_ICECROWN_CITADEL = 4812
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AREA_ICECROWN_CITADEL = 4812
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};
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};
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struct Position;
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enum TriggerCastFlags : uint32;
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// Defined in boss_valithria_dreamwalker.cpp
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extern Position const ValithriaSpawnPos;
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// Defined in boss_sindragosa.cpp
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extern Position const SindragosaSpawnPos;
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// Defined in boss_the_lich_king.cpp
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extern Position const TerenasSpawn;
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extern Position const TerenasSpawnHeroic;
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extern Position const SpiritWardenSpawn;
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uint32 const WeeklyNPCs = 9;
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uint32 const MaxHeroicAttempts = 50;
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class spell_trigger_spell_from_caster : public SpellScriptLoader
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class spell_trigger_spell_from_caster : public SpellScriptLoader
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{
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{
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public:
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public:
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@@ -110,15 +110,15 @@ struct WeeklyQuest
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// when changing the content, remember to update SetData, DATA_BLOOD_QUICKENING_STATE case for NPC_ALRIN_THE_AGILE index
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// when changing the content, remember to update SetData, DATA_BLOOD_QUICKENING_STATE case for NPC_ALRIN_THE_AGILE index
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WeeklyQuest const WeeklyQuestData[WeeklyNPCs] =
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WeeklyQuest const WeeklyQuestData[WeeklyNPCs] =
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{
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{
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{NPC_INFILTRATOR_MINCHAR, {QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25 }}, // Deprogramming
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{ NPC_INFILTRATOR_MINCHAR, { QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25 } }, // Deprogramming
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{NPC_KOR_KRON_LIEUTENANT, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
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{ NPC_KOR_KRON_LIEUTENANT, { QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 } }, // Securing the Ramparts
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{NPC_ROTTING_FROST_GIANT_10, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
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{ NPC_ROTTING_FROST_GIANT_10, { QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 } }, // Securing the Ramparts
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{NPC_ROTTING_FROST_GIANT_25, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
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{ NPC_ROTTING_FROST_GIANT_25, { QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 } }, // Securing the Ramparts
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{NPC_ALCHEMIST_ADRIANNA, {QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25 }}, // Residue Rendezvous
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{ NPC_ALCHEMIST_ADRIANNA, { QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25 } }, // Residue Rendezvous
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{NPC_ALRIN_THE_AGILE, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
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{ NPC_ALRIN_THE_AGILE, { QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 } }, // Blood Quickening
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{NPC_INFILTRATOR_MINCHAR_BQ, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
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{ NPC_INFILTRATOR_MINCHAR_BQ, { QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 } }, // Blood Quickening
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{NPC_MINCHAR_BEAM_STALKER, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
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{ NPC_MINCHAR_BEAM_STALKER, { QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 } }, // Blood Quickening
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{NPC_VALITHRIA_DREAMWALKER_QUEST, {QUEST_RESPITE_FOR_A_TORNMENTED_SOUL_10, QUEST_RESPITE_FOR_A_TORNMENTED_SOUL_25}} // Respite for a Tormented Soul
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{ NPC_VALITHRIA_DREAMWALKER_QUEST, { QUEST_RESPITE_FOR_A_TORNMENTED_SOUL_10, QUEST_RESPITE_FOR_A_TORNMENTED_SOUL_25 } } // Respite for a Tormented Soul
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};
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};
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// NPCs spawned at Light's Hammer on Lich King dead
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// NPCs spawned at Light's Hammer on Lich King dead
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