Core/Script: add script hook to allow overriding of a vehicle passenger's exit position (#23322)

* Core/Script: add script hook to allow overriding of a vehicle passenger's exit position.

* Allow to change orientation, and fix nopch.

* Keep original orientation, thanks jackpoz!

* Update Unit.cpp

Code cleanup

* Update Unit.cpp

(cherry picked from commit 88c6c61b95)
This commit is contained in:
Wyrserth
2019-05-30 17:35:18 +02:00
committed by Shauren
parent 2cade0e6e3
commit 1edd93bc0c
3 changed files with 23 additions and 8 deletions

View File

@@ -71,6 +71,7 @@ struct CreatureTemplate;
struct CreatureData;
struct ItemTemplate;
struct MapEntry;
struct Position;
struct QuestObjective;
struct SceneTemplate;
@@ -410,6 +411,9 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when Spell Damage is being Dealt
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
// Called when an unit exits a vehicle
virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
};
class TC_GAME_API CreatureScript : public ScriptObject
@@ -1138,6 +1142,7 @@ class TC_GAME_API ScriptMgr
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo);
void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos);
public: /* AreaTriggerEntityScript */