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Core/Script: add script hook to allow overriding of a vehicle passenger's exit position (#23322)
* Core/Script: add script hook to allow overriding of a vehicle passenger's exit position.
* Allow to change orientation, and fix nopch.
* Keep original orientation, thanks jackpoz!
* Update Unit.cpp
Code cleanup
* Update Unit.cpp
(cherry picked from commit 88c6c61b95)
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@@ -71,6 +71,7 @@ struct CreatureTemplate;
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struct CreatureData;
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struct ItemTemplate;
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struct MapEntry;
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struct Position;
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struct QuestObjective;
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struct SceneTemplate;
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@@ -410,6 +411,9 @@ class TC_GAME_API UnitScript : public ScriptObject
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// Called when Spell Damage is being Dealt
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virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
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// Called when an unit exits a vehicle
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virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
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};
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class TC_GAME_API CreatureScript : public ScriptObject
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@@ -1138,6 +1142,7 @@ class TC_GAME_API ScriptMgr
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void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
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void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
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void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo);
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void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos);
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public: /* AreaTriggerEntityScript */
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