*Update vehicle system. Make vehicle a seperate class from creature.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-23 22:09:43 -05:00
parent e71f5e474e
commit 1ee90e1022
42 changed files with 451 additions and 579 deletions

View File

@@ -139,28 +139,6 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
}
}
void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, CreatureMapType &m, uint32 &count, Map* map)
{
for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
Creature* obj = new Creature;
uint32 guid = *i_guid;
//sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
if(!obj->LoadFromDB(guid, map))
{
delete obj;
obj = new Vehicle;
if(!((Vehicle*)obj)->LoadFromDB(guid, map))
{
delete (Vehicle*)obj;
continue;
}
}
AddObjectHelper(cell, m, count, map, obj);
}
}
void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
{
if(cell_corpses.empty())