Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library

These changes enables to build tools only without even having MySQL installed
This commit is contained in:
StormBytePP
2015-08-15 02:19:10 +02:00
parent 222eaccc51
commit 1f66d719f2
120 changed files with 269 additions and 152 deletions

View File

@@ -0,0 +1,194 @@
/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DatabaseLoader.h"
#include "DBUpdater.h"
#include "Config.h"
#include <mysqld_error.h>
DatabaseLoader::DatabaseLoader(std::string const& logger, uint32 const defaultUpdateMask)
: _logger(logger), _autoSetup(sConfigMgr->GetBoolDefault("Updates.AutoSetup", true)),
_updateFlags(sConfigMgr->GetIntDefault("Updates.EnableDatabases", defaultUpdateMask))
{
}
template <class T>
DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::string const& name)
{
bool const updatesEnabledForThis = DBUpdater<T>::IsEnabled(_updateFlags);
_open.push(std::make_pair([this, name, updatesEnabledForThis, &pool]() -> bool
{
std::string const dbString = sConfigMgr->GetStringDefault(name + "DatabaseInfo", "");
if (dbString.empty())
{
TC_LOG_ERROR(_logger.c_str(), "Database %s not specified in configuration file!", name.c_str());
return false;
}
uint8 const asyncThreads = uint8(sConfigMgr->GetIntDefault(name + "Database.WorkerThreads", 1));
if (asyncThreads < 1 || asyncThreads > 32)
{
TC_LOG_ERROR(_logger.c_str(), "%s database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.", name.c_str());
return false;
}
uint8 const synchThreads = uint8(sConfigMgr->GetIntDefault(name + "Database.SynchThreads", 1));
pool.SetConnectionInfo(dbString, asyncThreads, synchThreads);
if (uint32 error = pool.Open())
{
// Database does not exist
if ((error == ER_BAD_DB_ERROR) && updatesEnabledForThis && _autoSetup)
{
// Try to create the database and connect again if auto setup is enabled
if (DBUpdater<T>::Create(pool) && (!pool.Open()))
error = 0;
}
// If the error wasn't handled quit
if (error)
{
TC_LOG_ERROR("sql.driver", "\nDatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
"for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", name.c_str());
return false;
}
}
return true;
},
[&pool]()
{
pool.Close();
}));
// Populate and update only if updates are enabled for this pool
if (updatesEnabledForThis)
{
_populate.push([this, name, &pool]() -> bool
{
if (!DBUpdater<T>::Populate(pool))
{
TC_LOG_ERROR(_logger.c_str(), "Could not populate the %s database, see log for details.", name.c_str());
return false;
}
return true;
});
_update.push([this, name, &pool]() -> bool
{
if (!DBUpdater<T>::Update(pool))
{
TC_LOG_ERROR(_logger.c_str(), "Could not update the %s database, see log for details.", name.c_str());
return false;
}
return true;
});
}
_prepare.push([this, name, &pool]() -> bool
{
if (!pool.PrepareStatements())
{
TC_LOG_ERROR(_logger.c_str(), "Could not prepare statements of the %s database, see log for details.", name.c_str());
return false;
}
return true;
});
return *this;
}
bool DatabaseLoader::Load()
{
if (!_updateFlags)
TC_LOG_INFO("sql.updates", "Automatic database updates are disabled for all databases!");
if (!OpenDatabases())
return false;
if (!PopulateDatabases())
return false;
if (!UpdateDatabases())
return false;
if (!PrepareStatements())
return false;
return true;
}
bool DatabaseLoader::OpenDatabases()
{
while (!_open.empty())
{
std::pair<Predicate, std::function<void()>> const load = _open.top();
if (load.first())
_close.push(load.second);
else
{
// Close all loaded databases
while (!_close.empty())
{
_close.top()();
_close.pop();
}
return false;
}
_open.pop();
}
return true;
}
// Processes the elements of the given stack until a predicate returned false.
bool DatabaseLoader::Process(std::stack<Predicate>& stack)
{
while (!stack.empty())
{
if (!stack.top()())
return false;
stack.pop();
}
return true;
}
bool DatabaseLoader::PopulateDatabases()
{
return Process(_populate);
}
bool DatabaseLoader::UpdateDatabases()
{
return Process(_update);
}
bool DatabaseLoader::PrepareStatements()
{
return Process(_prepare);
}
template
DatabaseLoader& DatabaseLoader::AddDatabase<LoginDatabaseConnection>(DatabaseWorkerPool<LoginDatabaseConnection>& pool, std::string const& name);
template
DatabaseLoader& DatabaseLoader::AddDatabase<WorldDatabaseConnection>(DatabaseWorkerPool<WorldDatabaseConnection>& pool, std::string const& name);
template
DatabaseLoader& DatabaseLoader::AddDatabase<CharacterDatabaseConnection>(DatabaseWorkerPool<CharacterDatabaseConnection>& pool, std::string const& name);