Implement SCRIPT_COMMAND_KILL_CREDIT (8). by NoFantasy

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-19 18:53:27 +01:00
parent 1d79bc51ea
commit 1f9530af21
3 changed files with 41 additions and 0 deletions

View File

@@ -3423,6 +3423,36 @@ void Map::ScriptsProcess()
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
// accept player in any one from target/source arg
if (!target && !source)
{
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT call for NULL object.");
break;
}
// must be only Player
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
{
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
}
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
if (step.script->datalong2)
{
pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
}
else
{
pSource->KilledMonsterCredit(step.script->datalong, 0);
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if(!step.script->datalong) // creature not specified