mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 18:36:31 +01:00
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/DataStores/DBCfmt.h src/server/game/DungeonFinding/LFGMgr.h src/server/scripts/Kalimdor/feralas.cpp
This commit is contained in:
@@ -30,40 +30,32 @@ Script Data End */
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#define GOSSIP_START_EVENT "I am ready to being"
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enum eBlastmasterEmiShortfuse
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enum BlastmasterEmi
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{
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GOSSIP_TEXT_EMI = 1693,
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SAY_BLASTMASTER_0 = -1090000,
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SAY_BLASTMASTER_1 = -1090001,
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SAY_BLASTMASTER_2 = -1090002,
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SAY_BLASTMASTER_3 = -1090003,
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SAY_BLASTMASTER_4 = -1090004,
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SAY_BLASTMASTER_5 = -1090005,
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SAY_BLASTMASTER_6 = -1090006,
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SAY_BLASTMASTER_7 = -1090007,
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SAY_BLASTMASTER_8 = -1090008,
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SAY_BLASTMASTER_9 = -1090009,
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SAY_BLASTMASTER_10 = -1090010,
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SAY_BLASTMASTER_11 = -1090011,
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SAY_BLASTMASTER_12 = -1090012,
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SAY_BLASTMASTER_13 = -1090013,
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SAY_BLASTMASTER_14 = -1090014,
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SAY_BLASTMASTER_15 = -1090015,
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SAY_BLASTMASTER_16 = -1090016,
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SAY_BLASTMASTER_17 = -1090017,
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SAY_BLASTMASTER_18 = -1090018,
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SAY_BLASTMASTER_19 = -1090019,
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SAY_BLASTMASTER_20 = -1090020,
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SAY_BLASTMASTER_21 = -1090021,
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SAY_BLASTMASTER_22 = -1090022,
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SAY_BLASTMASTER_23 = -1090023,
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SAY_BLASTMASTER_24 = -1090024,
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SAY_BLASTMASTER_25 = -1090025,
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SAY_BLASTMASTER_26 = -1090026,
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SAY_BLASTMASTER_27 = -1090027,
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SAY_BLASTMASTER_0 = 0,
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SAY_BLASTMASTER_1 = 1,
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SAY_BLASTMASTER_2 = 2,
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SAY_BLASTMASTER_3 = 3,
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SAY_BLASTMASTER_4 = 4,
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SAY_BLASTMASTER_5 = 5,
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SAY_BLASTMASTER_6 = 6,
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SAY_BLASTMASTER_7 = 7,
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SAY_BLASTMASTER_8 = 8,
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SAY_BLASTMASTER_9 = 9,
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SAY_BLASTMASTER_10 = 10,
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SAY_BLASTMASTER_11 = 11,
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SAY_BLASTMASTER_12 = 12,
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SAY_BLASTMASTER_13 = 13,
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SAY_BLASTMASTER_14 = 14,
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SAY_BLASTMASTER_15 = 15,
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SAY_BLASTMASTER_16 = 16,
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SAY_BLASTMASTER_17 = 17,
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SAY_BLASTMASTER_18 = 18,
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SAY_BLASTMASTER_19 = 19,
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SAY_GRUBBIS = -1090028
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SAY_GRUBBIS = 0
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};
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const Position SpawnPosition[] =
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@@ -78,13 +70,16 @@ const Position SpawnPosition[] =
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{-552.534f, -110.012f, -153.577f, 0.747f},
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{-550.708f, -116.436f, -153.103f, 0.679f},
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{-554.030f, -115.983f, -152.635f, 0.695f},
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{-494.595f, -87.516f, 149.116f, 3.344f},
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{-494.595f, -87.516f, -149.116f, 3.344f},
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{-493.349f, -90.845f, -148.882f, 3.717f},
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{-491.995f, -87.619f, -148.197f, 3.230f},
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{-490.732f, -90.739f, -148.091f, 3.230f},
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{-490.554f, -89.114f, -148.055f, 3.230f},
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{-495.240f, -90.808f, -149.493f, 3.238f},
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{-494.195f, -89.553f, -149.131f, 3.254f}
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{-494.195f, -89.553f, -149.131f, 3.254f},
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{-511.3304f, -139.9622f, -152.4761f, 0.7504908f},
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{-510.6754f, -139.4371f, -152.6167f, 3.33359f},
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{-511.8976f, -139.3562f, -152.4785f, 3.961899f}
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};
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class npc_blastmaster_emi_shortfuse : public CreatureScript
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@@ -300,12 +295,12 @@ public:
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NextStep(25000, false, 18);
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break;
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case 13:
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Summon(7);
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Summon(6);
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NextStep(25000, false, 19);
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break;
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case 14:
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SetInFace(false);
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DoScriptText(SAY_BLASTMASTER_26, me);
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Talk(SAY_BLASTMASTER_17);
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SetEscortPaused(true);
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NextStep(5000, false, 20);
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break;
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@@ -318,8 +313,8 @@ public:
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{
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case 1:
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SetEscortPaused(true);
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DoScriptText(SAY_BLASTMASTER_0, me);
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NextStep(1500, true);
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Talk(SAY_BLASTMASTER_0);
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NextStep(2000, true);
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break;
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case 2:
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if (!instance)
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@@ -368,7 +363,7 @@ public:
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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DoScriptText(SAY_BLASTMASTER_19, me);
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Talk(SAY_BLASTMASTER_7);
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break;
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case 4:
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if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000))
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@@ -378,38 +373,37 @@ public:
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}
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break;
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case 5:
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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DoScriptText(SAY_BLASTMASTER_15, me);
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break;
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case 6:
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[10], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[11], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[12], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[13], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[14], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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break;
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case 7:
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case 6:
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if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000))
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{
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GoSummonList.push_back(go->GetGUID());
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
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Summon(6);
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Summon(5);
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}
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break;
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case 8:
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case 7:
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if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000))
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{
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GoSummonList.push_back(go->GetGUID());
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it!
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}
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break;
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case 9:
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if (Creature* pGrubbis = me->SummonCreature(NPC_GRUBBIS, SpawnPosition[15], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000))
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DoScriptText(SAY_GRUBBIS, pGrubbis);
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case 8:
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if (Creature* grubbis = me->SummonCreature(NPC_GRUBBIS, SpawnPosition[15], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000))
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grubbis->AI()->Talk(SAY_GRUBBIS);
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me->SummonCreature(NPC_CHOMPER, SpawnPosition[16], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000);
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break;
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case 9:
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me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[17].GetPositionX(), SpawnPosition[17].GetPositionY(), SpawnPosition[17].GetPositionZ(), SpawnPosition[17].GetOrientation(), 0, 0, 0, 0, 7200);
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me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[18].GetPositionX(), SpawnPosition[18].GetPositionY(), SpawnPosition[18].GetPositionZ(), SpawnPosition[18].GetOrientation(), 0, 0, 0, 0, 7200);
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me->SummonGameObject(GO_RED_ROCKET, SpawnPosition[19].GetPositionX(), SpawnPosition[19].GetPositionY(), SpawnPosition[19].GetPositionZ(), SpawnPosition[19].GetOrientation(), 0, 0, 0, 0, 7200);
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break;
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}
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}
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@@ -422,29 +416,29 @@ public:
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switch (uiPhase)
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{
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case 1:
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DoScriptText(SAY_BLASTMASTER_1, me);
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NextStep(1500, true);
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Talk(SAY_BLASTMASTER_1);
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NextStep(2000, true);
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break;
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case 2:
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SetEscortPaused(false);
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NextStep(0, false, 0);
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break;
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case 3:
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DoScriptText(SAY_BLASTMASTER_2, me);
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Talk(SAY_BLASTMASTER_2);
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SetEscortPaused(false);
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NextStep(0, false, 0);
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break;
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case 4:
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DoScriptText(SAY_BLASTMASTER_3, me);
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Talk(SAY_BLASTMASTER_3);
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NextStep(3000, true);
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break;
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case 5:
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DoScriptText(SAY_BLASTMASTER_4, me);
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Talk(SAY_BLASTMASTER_4);
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NextStep(3000, true);
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break;
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case 6:
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SetInFace(true);
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DoScriptText(SAY_BLASTMASTER_5, me);
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Talk(SAY_BLASTMASTER_5);
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Summon(1);
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if (instance)
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_RIGHT)))
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@@ -452,12 +446,12 @@ public:
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NextStep(3000, true);
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break;
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case 7:
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DoScriptText(SAY_BLASTMASTER_6, me);
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Talk(SAY_BLASTMASTER_6);
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SetEscortPaused(false);
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NextStep(0, false, 0);
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break;
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case 8:
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me->HandleEmoteCommand(EMOTE_STATE_WORK);
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me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING);
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NextStep(25000, true);
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break;
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case 9:
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@@ -466,31 +460,32 @@ public:
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break;
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case 10:
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Summon(4);
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Talk(SAY_BLASTMASTER_8);
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NextStep(0, false);
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break;
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case 11:
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DoScriptText(SAY_BLASTMASTER_17, me);
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Talk(SAY_BLASTMASTER_9);
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NextStep(5000, true);
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break;
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case 12:
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DoScriptText(SAY_BLASTMASTER_18, me);
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Talk(SAY_BLASTMASTER_10);
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NextStep(5000, true);
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break;
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case 13:
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DoScriptText(SAY_BLASTMASTER_20, me);
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Talk(SAY_BLASTMASTER_11);
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CaveDestruction(true);
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NextStep(8000, true);
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break;
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case 14:
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DoScriptText(SAY_BLASTMASTER_21, me);
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Talk(SAY_BLASTMASTER_12);
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NextStep(8500, true);
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break;
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case 15:
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DoScriptText(SAY_BLASTMASTER_22, me);
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Talk(SAY_BLASTMASTER_13);
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NextStep(2000, true);
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break;
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case 16:
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DoScriptText(SAY_BLASTMASTER_23, me);
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Talk(SAY_BLASTMASTER_14);
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SetInFace(false);
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if (instance)
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if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_GO_CAVE_IN_LEFT)))
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@@ -499,31 +494,36 @@ public:
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break;
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case 17:
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SetEscortPaused(false);
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DoScriptText(SAY_BLASTMASTER_24, me);
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Summon(6);
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Talk(SAY_BLASTMASTER_15);
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Summon(5);
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NextStep(0, false);
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break;
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case 18:
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Summon(7);
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Summon(6);
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NextStep(0, false);
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break;
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case 19:
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SetInFace(false);
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Summon(8);
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DoScriptText(SAY_BLASTMASTER_25, me);
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Summon(7);
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Talk(SAY_BLASTMASTER_16);
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NextStep(0, false);
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break;
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case 20:
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DoScriptText(SAY_BLASTMASTER_27, me);
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Talk(SAY_BLASTMASTER_18);
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NextStep(2000, true);
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break;
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case 21:
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Summon(9);
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Summon(8);
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NextStep(0, false);
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break;
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case 22:
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CaveDestruction(false);
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DoScriptText(SAY_BLASTMASTER_20, me);
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Talk(SAY_BLASTMASTER_11);
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NextStep(3000, true);
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break;
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case 23:
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Summon(9);
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Talk(SAY_BLASTMASTER_19);
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NextStep(0, false);
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break;
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}
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@@ -21,7 +21,8 @@
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enum eGameObjects
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{
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GO_CAVE_IN_LEFT = 146085,
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GO_CAVE_IN_RIGHT = 146086
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GO_CAVE_IN_RIGHT = 146086,
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GO_RED_ROCKET = 103820
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};
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enum eCreatures
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@@ -27,7 +27,9 @@ EndScriptData */
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "SpellScript.h"
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void AddSC_feralas()
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{
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}
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@@ -564,6 +564,53 @@ class npc_hyldsmeet_protodrake : public CreatureScript
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}
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};
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enum CloseRift
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{
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SPELL_DESPAWN_RIFT = 61665
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};
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class spell_close_rift : public SpellScriptLoader
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{
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public:
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spell_close_rift() : SpellScriptLoader("spell_close_rift") { }
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class spell_close_rift_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_close_rift_AuraScript);
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bool Load()
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{
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_counter = 0;
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return true;
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}
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bool Validate(SpellInfo const* /*spell*/)
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{
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return sSpellMgr->GetSpellInfo(SPELL_DESPAWN_RIFT);
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}
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void HandlePeriodic(AuraEffect const* /* aurEff */)
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{
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if (++_counter == 5)
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GetTarget()->CastSpell((Unit*)NULL, SPELL_DESPAWN_RIFT, true);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_close_rift_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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private:
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uint8 _counter;
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_close_rift_AuraScript();
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}
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};
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void AddSC_storm_peaks()
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{
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new npc_agnetta_tyrsdottar();
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@@ -574,4 +621,5 @@ void AddSC_storm_peaks()
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new npc_freed_protodrake();
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new npc_icefang();
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new npc_hyldsmeet_protodrake();
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new spell_close_rift();
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}
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@@ -1581,12 +1581,12 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
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}
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LFGDungeonEntry const* randomDungeon = sLFGMgr->GetLFGDungeon(*itr);
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LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*itr);
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if (Group* group = owner->GetGroup())
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if (Map const* map = owner->GetMap())
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if (group->isLFGGroup())
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if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
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if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
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if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
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if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
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if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
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return; // in correct dungeon
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Reference in New Issue
Block a user