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Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected. (cherry picked from commit2170541a51) Code style follow-up, I blame Notepad++. (cherry picked from commit7860da0de6)
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@@ -106,7 +106,8 @@ void SystemMgr::LoadScriptSplineChains()
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{
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Field* fieldsMeta = resultMeta->Fetch();
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uint32 entry = fieldsMeta[0].GetUInt32();
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uint8 chainId = fieldsMeta[1].GetUInt8(), splineId = fieldsMeta[2].GetUInt8();
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uint16 chainId = fieldsMeta[1].GetUInt16();
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uint8 splineId = fieldsMeta[2].GetUInt8();
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SplineChain& chain = m_mSplineChainsMap[{entry,chainId}];
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if (splineId != chain.size())
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@@ -127,7 +128,8 @@ void SystemMgr::LoadScriptSplineChains()
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{
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Field* fieldsWP = resultWP->Fetch();
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uint32 entry = fieldsWP[0].GetUInt32();
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uint8 chainId = fieldsWP[1].GetUInt8(), splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8();
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uint16 chainId = fieldsWP[1].GetUInt16();
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uint8 splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8();
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float posX = fieldsWP[4].GetFloat(), posY = fieldsWP[5].GetFloat(), posZ = fieldsWP[6].GetFloat();
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auto it = m_mSplineChainsMap.find({entry,chainId});
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if (it == m_mSplineChainsMap.end())
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