Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.

Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.

(cherry picked from commit 2170541a51)

Code style follow-up, I blame Notepad++.
(cherry picked from commit 7860da0de6)
This commit is contained in:
treeston
2016-09-20 20:19:15 +02:00
committed by joschiwald
parent b94642fb49
commit 205ec4c3bf
20 changed files with 41 additions and 31 deletions

View File

@@ -87,9 +87,9 @@ class TC_GAME_API SystemMgr
return &itr->second;
}
SplineChain const* GetSplineChain(uint32 entry, uint8 id) const
SplineChain const* GetSplineChain(uint32 entry, uint16 chainId) const
{
auto it = m_mSplineChainsMap.find({ entry, id });
auto it = m_mSplineChainsMap.find({ entry, chainId });
if (it == m_mSplineChainsMap.end())
return nullptr;
return &it->second;
@@ -99,7 +99,7 @@ class TC_GAME_API SystemMgr
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
typedef std::pair<uint32, uint8> ChainKeyType; // creature entry + chain ID
typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID
std::unordered_map<ChainKeyType, SplineChain> m_mSplineChainsMap; // spline chains
};