mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected. (cherry picked from commit2170541a51) Code style follow-up, I blame Notepad++. (cherry picked from commit7860da0de6)
This commit is contained in:
@@ -220,7 +220,7 @@ public:
|
||||
{
|
||||
case 4:
|
||||
SetEscortPaused(true);
|
||||
me->SetFacingTo(1.775791f);
|
||||
me->SetFacingTo(1.775791f, true);
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
Talk(SAY_MORRIDUNE_2);
|
||||
break;
|
||||
|
||||
@@ -246,7 +246,7 @@ public:
|
||||
me->SetCanFly(true);
|
||||
me->SetDisableGravity(true);
|
||||
me->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
|
||||
me->SetFacingTo(me->GetOrientation() + float(M_PI));
|
||||
me->SetFacingTo(me->GetOrientation() + float(M_PI), true);
|
||||
if (Creature * trigger = me->SummonCreature(NPC_TRIGGER, MiddleRoomLocation, TEMPSUMMON_CORPSE_DESPAWN))
|
||||
triggerGUID = trigger->GetGUID();
|
||||
me->GetMotionMaster()->MoveTakeoff(11, Phase2Floating);
|
||||
|
||||
@@ -306,7 +306,7 @@ class boss_devourer_of_souls : public CreatureScript
|
||||
|
||||
case EVENT_WAILING_SOULS_TICK:
|
||||
beamAngle += beamAngleDiff;
|
||||
me->SetFacingTo(beamAngle);
|
||||
me->SetFacingTo(beamAngle, true);
|
||||
me->StopMoving();
|
||||
|
||||
DoCast(me, SPELL_WAILING_SOULS);
|
||||
|
||||
@@ -361,12 +361,12 @@ class boss_sindragosa : public CreatureScript
|
||||
break;
|
||||
case POINT_AIR_PHASE:
|
||||
me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, RAID_MODE<int32>(2, 5, 2, 6), NULL, TRIGGERED_FULL_MASK);
|
||||
me->SetFacingTo(float(M_PI));
|
||||
me->SetFacingTo(float(M_PI), true);
|
||||
events.ScheduleEvent(EVENT_AIR_MOVEMENT_FAR, 1);
|
||||
events.ScheduleEvent(EVENT_FROST_BOMB, 9000);
|
||||
break;
|
||||
case POINT_AIR_PHASE_FAR:
|
||||
me->SetFacingTo(float(M_PI));
|
||||
me->SetFacingTo(float(M_PI), true);
|
||||
events.ScheduleEvent(EVENT_LAND, 30000);
|
||||
break;
|
||||
case POINT_LAND:
|
||||
@@ -722,7 +722,7 @@ class npc_spinestalker : public CreatureScript
|
||||
me->SetDisableGravity(false);
|
||||
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
|
||||
me->SetHomePosition(SpinestalkerLandPos);
|
||||
me->SetFacingTo(SpinestalkerLandPos.GetOrientation());
|
||||
me->SetFacingTo(SpinestalkerLandPos.GetOrientation(), true);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
@@ -859,7 +859,7 @@ class npc_rimefang : public CreatureScript
|
||||
me->SetDisableGravity(false);
|
||||
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
|
||||
me->SetHomePosition(RimefangLandPos);
|
||||
me->SetFacingTo(RimefangLandPos.GetOrientation());
|
||||
me->SetFacingTo(RimefangLandPos.GetOrientation(), true);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
||||
@@ -813,7 +813,7 @@ class boss_the_lich_king : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_INTRO_TALK_1, 9000, 0, PHASE_INTRO);
|
||||
break;
|
||||
case POINT_CENTER_1:
|
||||
me->SetFacingTo(0.0f);
|
||||
me->SetFacingTo(0.0f, true);
|
||||
Talk(SAY_LK_REMORSELESS_WINTER);
|
||||
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
|
||||
DoCast(me, SPELL_REMORSELESS_WINTER_1);
|
||||
@@ -828,7 +828,7 @@ class boss_the_lich_king : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_SOUL_REAPER, 94000, 0, PHASE_TWO);
|
||||
break;
|
||||
case POINT_CENTER_2:
|
||||
me->SetFacingTo(0.0f);
|
||||
me->SetFacingTo(0.0f, true);
|
||||
Talk(SAY_LK_REMORSELESS_WINTER);
|
||||
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
|
||||
DoCast(me, SPELL_REMORSELESS_WINTER_2);
|
||||
|
||||
@@ -437,7 +437,7 @@ class boss_algalon_the_observer : public CreatureScript
|
||||
me->SetDisableGravity(false);
|
||||
else if (pointId == POINT_ALGALON_OUTRO)
|
||||
{
|
||||
me->SetFacingTo(1.605703f);
|
||||
me->SetFacingTo(1.605703f, true);
|
||||
events.ScheduleEvent(EVENT_OUTRO_3, 1200);
|
||||
events.ScheduleEvent(EVENT_OUTRO_4, 2400);
|
||||
events.ScheduleEvent(EVENT_OUTRO_5, 8500);
|
||||
|
||||
@@ -75,7 +75,7 @@ class boss_erekem : public CreatureScript
|
||||
void MovementInform(uint32 type, uint32 pointId) override
|
||||
{
|
||||
if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
|
||||
me->SetFacingTo(4.921828f);
|
||||
me->SetFacingTo(4.921828f, true);
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
|
||||
@@ -430,6 +430,8 @@ class npc_sinclari_vh : public CreatureScript
|
||||
me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
|
||||
for (Creature* guard : guardList)
|
||||
{
|
||||
if (!guard->IsAlive())
|
||||
continue;
|
||||
guard->SetReactState(REACT_PASSIVE);
|
||||
guard->SetWalk(false);
|
||||
guard->GetMotionMaster()->MovePoint(0, GuardsMovePosition);
|
||||
|
||||
@@ -173,7 +173,7 @@ class npc_commander_eligor_dawnbringer : public CreatureScript
|
||||
{
|
||||
if (id == 1)
|
||||
{
|
||||
me->SetFacingTo(PosTalkLocations[talkWing].GetOrientation());
|
||||
me->SetFacingTo(PosTalkLocations[talkWing].GetOrientation(), true);
|
||||
TurnAudience();
|
||||
|
||||
switch (talkWing)
|
||||
|
||||
@@ -444,7 +444,7 @@ public:
|
||||
else if (pointId == AKAMA_INTRO_WAYPOINT)
|
||||
{
|
||||
me->SetWalk(false);
|
||||
me->SetFacingTo(0.08726646f);
|
||||
me->SetFacingTo(0.08726646f, true);
|
||||
_events.ScheduleEvent(EVENT_START_SOUL_EXPEL, Seconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -594,7 +594,7 @@ class boss_kaelthas : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_TRANSITION_1, 1000);
|
||||
break;
|
||||
case POINT_TRANSITION_CENTER_ASCENDING:
|
||||
me->SetFacingTo(float(M_PI));
|
||||
me->SetFacingTo(float(M_PI), true);
|
||||
Talk(SAY_PHASE5_NUTS);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetDisableGravity(true);
|
||||
|
||||
Reference in New Issue
Block a user