[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal

Also some code logic cleanups.
    Changes let make more cleanups in base map access and other places,
    but this chnages not inlcuded in patch.

*This patch may cause crash.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-16 11:49:00 +08:00
parent 762528c5dd
commit 208087ff6e
28 changed files with 151 additions and 147 deletions

View File

@@ -126,6 +126,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
obj->GetGridRef().link(&m, obj);
addUnitState(obj,cell);
obj->SetMap(map);
obj->AddToWorld();
if(obj->isActiveObject())
map->AddToActive(obj);
@@ -184,6 +185,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
obj->GetGridRef().link(&m, obj);
addUnitState(obj,cell);
obj->SetMap(map);
obj->AddToWorld();
if(obj->isActiveObject())
map->AddToActive(obj);