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Core/Player: fixed logic for determining fully depleted runes - these are runes at max cooldown that hasn't started recovering yet
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@@ -128,7 +128,7 @@ class spell_dk_runic_empowerment : public AuraScript
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for (RuneType runeType : { RuneType::Blood, RuneType::Unholy, RuneType::Frost })
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{
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if (player->IsRuneFullyDepleted(runeType))
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if (player->HasFullyDepletedRune(runeType))
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{
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switch (runeType)
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{
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