Core/Corpses: Fixed leaking corpses

Closes  #15765

(cherry picked from commit bd16520ecc)
This commit is contained in:
Shauren
2015-10-28 21:43:44 +01:00
parent 8e7012f076
commit 20b4e6f03a
5 changed files with 41 additions and 35 deletions

View File

@@ -1601,6 +1601,13 @@ void Map::UnloadAll()
RemoveFromMap<Transport>(transport, true);
}
for (auto& cellCorpsePair : _corpsesByCell)
for (Corpse* corpse : cellCorpsePair.second)
delete corpse;
_corpsesByCell.clear();
_corpsesByPlayer.clear();
}
// *****************************
@@ -3575,14 +3582,16 @@ void Map::AddCorpse(Corpse* corpse)
{
corpse->SetMap(this);
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
_corpsesByCell[cellCoord.GetId()].insert(corpse);
_corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
_corpsesByCell[corpse->GetCellCoord().GetId()].insert(corpse);
if (corpse->GetType() != CORPSE_BONES)
_corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
else
_corpseBones.insert(corpse);
}
void Map::RemoveCorpse(Corpse* corpse)
{
ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
ASSERT(corpse);
corpse->DestroyForNearbyPlayers();
if (corpse->IsInGrid())
@@ -3593,9 +3602,11 @@ void Map::RemoveCorpse(Corpse* corpse)
corpse->ResetMap();
}
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
_corpsesByCell[cellCoord.GetId()].erase(corpse);
_corpsesByPlayer.erase(corpse->GetOwnerGUID());
_corpsesByCell[corpse->GetCellCoord().GetId()].erase(corpse);
if (corpse->GetType() != CORPSE_BONES)
_corpsesByPlayer.erase(corpse->GetOwnerGUID());
else
_corpseBones.erase(corpse);
}
Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/)
@@ -3626,7 +3637,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
bones->SetGridCoord(corpse->GetGridCoord());
bones->SetCellCoord(corpse->GetCellCoord());
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
@@ -3637,6 +3648,8 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
AddCorpse(bones);
// add bones in grid store if grid loaded where corpse placed
AddToMap(bones);
}
@@ -3660,6 +3673,17 @@ void Map::RemoveOldCorpses()
for (ObjectGuid const& ownerGuid : corpses)
ConvertCorpseToBones(ownerGuid);
std::vector<Corpse*> expiredBones;
for (Corpse* bones : _corpseBones)
if (bones->IsExpired(now))
expiredBones.push_back(bones);
for (Corpse* bones : expiredBones)
{
RemoveCorpse(bones);
delete bones;
}
}
void Map::SendZoneDynamicInfo(Player* player)