From 2102f40f4bb82f218dee7093906ff8fe61cb94ce Mon Sep 17 00:00:00 2001 From: Aokromes Date: Wed, 20 Jul 2016 18:09:14 +0200 Subject: [PATCH] =?UTF-8?q?Script/Quest:=20Improvements=20for=20quest=20Co?= =?UTF-8?q?rrosion=20Prevention=20(27347):=20(#=E2=80=A6=20=E2=80=A617385)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Energized! spell should target only the caster and any player around. - Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation. - The Power Core Fragment near the zeppelin crash should always be active. --- src/server/game/Spells/SpellMgr.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 85d40a65869..254689d8574 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3359,6 +3359,9 @@ void SpellMgr::LoadSpellInfoCorrections() case 8983: // Druid - Bash - R3 spellInfo->AttributesEx7 |= SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER; break; + case 42490: // Energized! + case 42492: // Cast Energized + spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT; case 85123: // Siege Cannon (Tol Barad) spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_SRC_AREA_ENTRY);