Core/Spells: core now builds without scripts project, still not stable

This commit is contained in:
Rat
2014-11-24 18:57:49 +01:00
parent 42fa46a11d
commit 2144d6c851
33 changed files with 471 additions and 766 deletions

View File

@@ -256,70 +256,73 @@ void ScriptMgr::FillSpellSummary()
if (!pTempSpell)
continue;
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
for (SpellEffectInfo const* effect : pTempSpell->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
// Spell targets self.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
if (effect->TargetA.GetTarget() == TARGET_UNIT_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
// Spell targets a single enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY)
if (effect->TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
effect->TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
// Spell targets AoE at enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
if (effect->TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
effect->TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
effect->TargetA.GetTarget() == TARGET_SRC_CASTER ||
effect->TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
// Spell targets an enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
if (effect->TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
effect->TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY ||
effect->TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
effect->TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
effect->TargetA.GetTarget() == TARGET_SRC_CASTER ||
effect->TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
// Spell targets a single friend (or self).
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
if (effect->TargetA.GetTarget() == TARGET_UNIT_CASTER ||
effect->TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
effect->TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
// Spell targets AoE friends.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
if (effect->TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
effect->TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
effect->TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
// Spell targets any friend (or self).
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
if (effect->TargetA.GetTarget() == TARGET_UNIT_CASTER ||
effect->TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
effect->TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
effect->TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
effect->TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
effect->TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
// Make sure that this spell includes a damage effect.
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
if (effect->Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
effect->Effect == SPELL_EFFECT_INSTAKILL ||
effect->Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
effect->Effect == SPELL_EFFECT_HEALTH_LEECH)
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
// Make sure that this spell includes a healing effect (or an apply aura with a periodic heal).
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
(pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8))
if (effect->Effect == SPELL_EFFECT_HEAL ||
effect->Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
effect->Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
(effect->Effect == SPELL_EFFECT_APPLY_AURA && effect->ApplyAuraName == 8))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
// Make sure that this spell applies an aura.
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
if (effect->Effect == SPELL_EFFECT_APPLY_AURA)
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
}
}