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https://github.com/TrinityCore/TrinityCore.git
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Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
Ref #14274
(cherry picked from commit b64c504314)
This commit is contained in:
@@ -177,16 +177,19 @@ public:
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uint32 count = 0;
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
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for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
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CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates();
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for (auto const& creatureTemplate : ctc)
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{
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uint32 id = itr->second.Entry;
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if (!creatureTemplate)
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continue;
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uint32 id = creatureTemplate->Entry;
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uint8 localeIndex = handler->GetSessionDbLocaleIndex();
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if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(id))
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{
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if (creatureLocale->Name.size() > localeIndex && !creatureLocale->Name[localeIndex].empty())
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{
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std::string name = creatureLocale->Name[localeIndex];
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std::string const& name = creatureLocale->Name[localeIndex];
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if (Utf8FitTo(name, wNamePart))
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{
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@@ -209,7 +212,7 @@ public:
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}
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}
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std::string name = itr->second.Name;
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std::string const& name = creatureTemplate->Name;
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if (name.empty())
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continue;
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@@ -412,10 +415,10 @@ public:
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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// Search in ItemSparse
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ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
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ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
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for (auto const& itemTemplate : its)
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{
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std::string name = itr->second.GetName(handler->GetSessionDbcLocale());
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std::string name = itemTemplate->GetName(handler->GetSessionDbcLocale());
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if (name.empty())
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continue;
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@@ -428,9 +431,9 @@ public:
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.GetId(), itr->second.GetId(), name.c_str());
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handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itemTemplate->GetId(), itemTemplate->GetId(), name.c_str());
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else
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handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.GetId(), name.c_str());
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handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itemTemplate->GetId(), name.c_str());
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if (!found)
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found = true;
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@@ -532,16 +535,18 @@ public:
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uint32 count = 0;
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
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for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
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GameObjectTemplateContainer const& gotc = sObjectMgr->GetGameObjectTemplates();
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for (auto const& gameObjectTemplate : gotc)
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{
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if (!gameObjectTemplate)
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continue;
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uint8 localeIndex = handler->GetSessionDbLocaleIndex();
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if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(itr->second.entry))
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if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(gameObjectTemplate->entry))
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{
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if (objectLocalte->Name.size() > localeIndex && !objectLocalte->Name[localeIndex].empty())
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{
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std::string name = objectLocalte->Name[localeIndex];
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std::string const& name = objectLocalte->Name[localeIndex];
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if (Utf8FitTo(name, wNamePart))
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{
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if (maxResults && count++ == maxResults)
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@@ -551,9 +556,9 @@ public:
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str());
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else
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str());
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if (!found)
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found = true;
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@@ -563,7 +568,7 @@ public:
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}
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}
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std::string name = itr->second.name;
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std::string const& name = gameObjectTemplate->name;
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if (name.empty())
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continue;
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@@ -576,9 +581,9 @@ public:
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str());
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else
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str());
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if (!found)
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found = true;
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@@ -612,12 +617,13 @@ public:
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uint32 count = 0;
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates();
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for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
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ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates();
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for (auto const& qInfo : questTemplates)
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{
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Quest* qInfo = iter->second;
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if (!qInfo)
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continue;
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int localeIndex = handler->GetSessionDbLocaleIndex();
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uint8 localeIndex = handler->GetSessionDbLocaleIndex();
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if (localeIndex >= 0)
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{
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uint8 ulocaleIndex = uint8(localeIndex);
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@@ -669,8 +675,8 @@ public:
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scalingFactionGroup = contentTuning->GetScalingFactionGroup();
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handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(),
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handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo),
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handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo),
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handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo.get()),
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handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo.get()),
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maxLevel, scalingFactionGroup,
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title.c_str(), statusStr);
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}
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@@ -732,8 +738,8 @@ public:
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scalingFactionGroup = contentTuning->GetScalingFactionGroup();
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handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(),
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handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo),
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handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo),
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handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo.get()),
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handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo.get()),
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maxLevel, scalingFactionGroup,
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title.c_str(), statusStr);
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}
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@@ -1439,38 +1439,38 @@ public:
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TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_ADDITEMSET), itemSetId);
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bool found = false;
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ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
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ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
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for (auto const& itemTemplate : its)
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{
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if (itr->second.GetItemSet() == itemSetId)
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if (!itemTemplate || itemTemplate->GetItemSet() != itemSetId)
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continue;
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found = true;
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ItemPosCountVec dest;
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InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemTemplate->GetId(), 1);
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if (msg == EQUIP_ERR_OK)
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{
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found = true;
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ItemPosCountVec dest;
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InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.GetId(), 1);
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if (msg == EQUIP_ERR_OK)
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std::vector<int32> bonusListIDsForItem = bonusListIDs; // copy, bonuses for each depending on context might be different for each item
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if (itemContext != ItemContext::NONE && itemContext < ItemContext::Max)
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{
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std::vector<int32> bonusListIDsForItem = bonusListIDs; // copy, bonuses for each depending on context might be different for each item
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if (itemContext != ItemContext::NONE && itemContext < ItemContext::Max)
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{
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std::set<uint32> contextBonuses = sDB2Manager.GetDefaultItemBonusTree(itr->second.GetId(), itemContext);
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bonusListIDsForItem.insert(bonusListIDs.begin(), contextBonuses.begin(), contextBonuses.end());
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}
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Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), itemContext, bonusListIDsForItem);
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// remove binding (let GM give it to another player later)
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if (player == playerTarget)
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item->SetBinding(false);
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player->SendNewItem(item, 1, false, true);
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if (player != playerTarget)
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playerTarget->SendNewItem(item, 1, true, false);
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}
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else
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{
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player->SendEquipError(msg, nullptr, nullptr, itr->second.GetId());
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handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.GetId(), 1);
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std::set<uint32> contextBonuses = sDB2Manager.GetDefaultItemBonusTree(itemTemplate->GetId(), itemContext);
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bonusListIDsForItem.insert(bonusListIDsForItem.begin(), contextBonuses.begin(), contextBonuses.end());
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}
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Item* item = playerTarget->StoreNewItem(dest, itemTemplate->GetId(), true, {}, GuidSet(), itemContext, bonusListIDsForItem);
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// remove binding (let GM give it to another player later)
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if (player == playerTarget)
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item->SetBinding(false);
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player->SendNewItem(item, 1, false, true);
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if (player != playerTarget)
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playerTarget->SendNewItem(item, 1, true, false);
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}
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else
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{
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player->SendEquipError(msg, nullptr, nullptr, itemTemplate->GetId());
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handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemTemplate->GetId(), 1);
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}
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}
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@@ -81,15 +81,15 @@ public:
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}
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// check item starting quest (it can work incorrectly if added without item in inventory)
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ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
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ItemTemplateContainer::const_iterator result = std::find_if(itc->begin(), itc->end(), [quest](ItemTemplateContainer::value_type const& value)
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ItemTemplateContainer const& itc = sObjectMgr->GetItemTemplateStore();
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auto itr = std::find_if(std::begin(itc), std::end(itc), [quest](ItemTemplateContainer::value_type const& value)
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{
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return value.second.GetStartQuest() == quest->GetQuestId();
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return value && value->GetStartQuest() == quest->GetQuestId();
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});
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if (result != itc->end())
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if (itr != std::end(itc))
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.GetId());
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handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, (*itr)->GetId());
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handler->SetSentErrorMessage(true);
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return false;
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}
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