Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors

Ref #14274

(cherry picked from commit b64c504314)
This commit is contained in:
ariel-
2018-01-17 02:17:49 -03:00
committed by Shauren
parent 5b5bc4c5c7
commit 21556667c1
11 changed files with 343 additions and 329 deletions

View File

@@ -177,16 +177,19 @@ public:
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates();
for (auto const& creatureTemplate : ctc)
{
uint32 id = itr->second.Entry;
if (!creatureTemplate)
continue;
uint32 id = creatureTemplate->Entry;
uint8 localeIndex = handler->GetSessionDbLocaleIndex();
if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(id))
{
if (creatureLocale->Name.size() > localeIndex && !creatureLocale->Name[localeIndex].empty())
{
std::string name = creatureLocale->Name[localeIndex];
std::string const& name = creatureLocale->Name[localeIndex];
if (Utf8FitTo(name, wNamePart))
{
@@ -209,7 +212,7 @@ public:
}
}
std::string name = itr->second.Name;
std::string const& name = creatureTemplate->Name;
if (name.empty())
continue;
@@ -412,10 +415,10 @@ public:
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
// Search in ItemSparse
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
for (auto const& itemTemplate : its)
{
std::string name = itr->second.GetName(handler->GetSessionDbcLocale());
std::string name = itemTemplate->GetName(handler->GetSessionDbcLocale());
if (name.empty())
continue;
@@ -428,9 +431,9 @@ public:
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.GetId(), itr->second.GetId(), name.c_str());
handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itemTemplate->GetId(), itemTemplate->GetId(), name.c_str());
else
handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.GetId(), name.c_str());
handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itemTemplate->GetId(), name.c_str());
if (!found)
found = true;
@@ -532,16 +535,18 @@ public:
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
GameObjectTemplateContainer const& gotc = sObjectMgr->GetGameObjectTemplates();
for (auto const& gameObjectTemplate : gotc)
{
if (!gameObjectTemplate)
continue;
uint8 localeIndex = handler->GetSessionDbLocaleIndex();
if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(itr->second.entry))
if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(gameObjectTemplate->entry))
{
if (objectLocalte->Name.size() > localeIndex && !objectLocalte->Name[localeIndex].empty())
{
std::string name = objectLocalte->Name[localeIndex];
std::string const& name = objectLocalte->Name[localeIndex];
if (Utf8FitTo(name, wNamePart))
{
if (maxResults && count++ == maxResults)
@@ -551,9 +556,9 @@ public:
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str());
else
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str());
if (!found)
found = true;
@@ -563,7 +568,7 @@ public:
}
}
std::string name = itr->second.name;
std::string const& name = gameObjectTemplate->name;
if (name.empty())
continue;
@@ -576,9 +581,9 @@ public:
}
if (handler->GetSession())
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str());
else
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str());
if (!found)
found = true;
@@ -612,12 +617,13 @@ public:
uint32 count = 0;
uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates();
for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates();
for (auto const& qInfo : questTemplates)
{
Quest* qInfo = iter->second;
if (!qInfo)
continue;
int localeIndex = handler->GetSessionDbLocaleIndex();
uint8 localeIndex = handler->GetSessionDbLocaleIndex();
if (localeIndex >= 0)
{
uint8 ulocaleIndex = uint8(localeIndex);
@@ -669,8 +675,8 @@ public:
scalingFactionGroup = contentTuning->GetScalingFactionGroup();
handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(),
handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo),
handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo),
handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo.get()),
handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo.get()),
maxLevel, scalingFactionGroup,
title.c_str(), statusStr);
}
@@ -732,8 +738,8 @@ public:
scalingFactionGroup = contentTuning->GetScalingFactionGroup();
handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(),
handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo),
handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo),
handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo.get()),
handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo.get()),
maxLevel, scalingFactionGroup,
title.c_str(), statusStr);
}

View File

@@ -1439,38 +1439,38 @@ public:
TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_ADDITEMSET), itemSetId);
bool found = false;
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
for (auto const& itemTemplate : its)
{
if (itr->second.GetItemSet() == itemSetId)
if (!itemTemplate || itemTemplate->GetItemSet() != itemSetId)
continue;
found = true;
ItemPosCountVec dest;
InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemTemplate->GetId(), 1);
if (msg == EQUIP_ERR_OK)
{
found = true;
ItemPosCountVec dest;
InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.GetId(), 1);
if (msg == EQUIP_ERR_OK)
std::vector<int32> bonusListIDsForItem = bonusListIDs; // copy, bonuses for each depending on context might be different for each item
if (itemContext != ItemContext::NONE && itemContext < ItemContext::Max)
{
std::vector<int32> bonusListIDsForItem = bonusListIDs; // copy, bonuses for each depending on context might be different for each item
if (itemContext != ItemContext::NONE && itemContext < ItemContext::Max)
{
std::set<uint32> contextBonuses = sDB2Manager.GetDefaultItemBonusTree(itr->second.GetId(), itemContext);
bonusListIDsForItem.insert(bonusListIDs.begin(), contextBonuses.begin(), contextBonuses.end());
}
Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), itemContext, bonusListIDsForItem);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
item->SetBinding(false);
player->SendNewItem(item, 1, false, true);
if (player != playerTarget)
playerTarget->SendNewItem(item, 1, true, false);
}
else
{
player->SendEquipError(msg, nullptr, nullptr, itr->second.GetId());
handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.GetId(), 1);
std::set<uint32> contextBonuses = sDB2Manager.GetDefaultItemBonusTree(itemTemplate->GetId(), itemContext);
bonusListIDsForItem.insert(bonusListIDsForItem.begin(), contextBonuses.begin(), contextBonuses.end());
}
Item* item = playerTarget->StoreNewItem(dest, itemTemplate->GetId(), true, {}, GuidSet(), itemContext, bonusListIDsForItem);
// remove binding (let GM give it to another player later)
if (player == playerTarget)
item->SetBinding(false);
player->SendNewItem(item, 1, false, true);
if (player != playerTarget)
playerTarget->SendNewItem(item, 1, true, false);
}
else
{
player->SendEquipError(msg, nullptr, nullptr, itemTemplate->GetId());
handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemTemplate->GetId(), 1);
}
}

View File

@@ -81,15 +81,15 @@ public:
}
// check item starting quest (it can work incorrectly if added without item in inventory)
ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
ItemTemplateContainer::const_iterator result = std::find_if(itc->begin(), itc->end(), [quest](ItemTemplateContainer::value_type const& value)
ItemTemplateContainer const& itc = sObjectMgr->GetItemTemplateStore();
auto itr = std::find_if(std::begin(itc), std::end(itc), [quest](ItemTemplateContainer::value_type const& value)
{
return value.second.GetStartQuest() == quest->GetQuestId();
return value && value->GetStartQuest() == quest->GetQuestId();
});
if (result != itc->end())
if (itr != std::end(itc))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.GetId());
handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, (*itr)->GetId());
handler->SetSentErrorMessage(true);
return false;
}